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#1 (permalink) |
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New Member
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Character Artist Portfolio
Hey everyone, I'd really appreciate any feedback or comments on my portfolio
![]() It can be found here: Matthew Hall - 3D Character Artist Thanks! Last edited by TortillaChips; 20-01-2012 at 12:28 PM. Reason: Link slihgtly wrong |
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#2 (permalink) |
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Senior Member
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Pretty clean portfolio, tis nice and easily accessible.
Only thing that needs work is the actual presentation of your characters, could do with some more 'pretty' looking renders. The usual sort of ingredients really, maybe make some pedestals and get some ambient occlusion look going with a nice subtle high light. I'm still figuring out the rendering side of stuff myself, there's enough information floating around the net to get by though. |
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#3 (permalink) |
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Senior Member
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- I would take out the older works, they just break the quality standard of your portfolio.
- Instead of just having t-pose, I would suggest you to put them on an interesting pose, something that will reflect the personality of the characters (a super hero will fly, a warrior will smash a sword hit, etc...). - There's also a lack of material definition on the texture. I know that an armor is made of metal, but try to play around the specular to make it more metallic. This article shoudl help : Manufato Blog Archive Brief Considerations About Materials |
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