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Old 11-12-2011, 05:56 PM   #1 (permalink)
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Marvjc portfolio

Hi guys!! This is my new site.

Hope you like it

MarvJC 3D art
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Old 11-12-2011, 10:59 PM   #2 (permalink)
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Fountain :
- Show your wireframe
- Make your UV in 1 package, not 2 (for that kind of prop, it's useless to make 2 texture for nothing)
- 2048 for that kind of prop is too much, I would use maybe 512 or 1024 max.
Deus Ex :
- I would suggest you to look at racer445's tutorial, so you can understand more how texture works
Next-Gen Hard Surface - Racer445 Tutorial
How to Hand Paint Convincing Metal Textures
- Same thing with 2048, it's too much : 512 is good
Barrel : Same comments as the Deus Ex prop
Resume :
- Mark your education
- Mark your experiences

Problem with 2048, it's about texture memory. I've seen a lot of environment scene, the total is 4096. So the challenge is to make a whole scene with a lot of props, fitting within the limit of 4096. If you have 4 props of 2048, you just take all the texture memory. If all your props are 512, you can have around 32 props at the same time.

Good luck!
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Old 12-12-2011, 05:21 PM   #3 (permalink)
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thankyou

Thanks megalmn2000 for the comments.
My purpose of make it texture bigger is for better render, but I know I have to make it smaller in a engine.
And about the metal texture I'm working hard to improve my level.
Thanks alot for the comments (make it keep my eyes open!!).

MJ
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