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Old 22-10-2011, 06:19 AM   #1 (permalink)
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Blaze K - texture artist, concept artist

Hello there,
can you guys take a look at my portfolio and give me some feedback?

BK - texture artist, concept artist


-it's a free hosting site and my control over layout, fonts, colors is really limited.
-i guess Max viewport text on some pics makes them look less pro. i don't have time to retake those screencaps though. maybe i'll crop or photoshop them out at some point.
-"concept art - characters" will have a different thumbnail on the main page


Questions:

-environment textures. how's the amount of pics? too many or is it fine?
if too many, which ones would you remove?

-'props & prop textures' category includes some props made by me.
you think it would be better to put them in a separate category?

They aren't particularily impressive but the way it is now i feel like some recruiters might miss the fact that i do have some modelling experience.



Also, what's the most common skillset required from environment artists?
It seems that with current gen workflow it's rather rare for studios to look specifically for texture artists. The one i'm applying to has such position but that's an exception.

On the other hand most studios have environment artist position.
But depending on studio, requirements are different.
sometimes it's more concept art oriented, sometimes it's similiar to level designer, sometimes it's modelling + texturing, sometimes it's only about natural environments. Quite confusing.

I suppose that having texturing skills gives me predisposition to become environment artist. but what are other skills that i should aim to learn?
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Old 22-10-2011, 12:24 PM   #2 (permalink)
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Your portfolio seems very clean and shows that you know how to texture well, I wouldnt add any other categories, to many is a bad thing. I really like it how it is the only things i came across with your name is just "BK" at the top.. and id type it out in full. And the 1024x1024 ect textures sizes and info... the text above the pictures is kind of blurry and i know it be really hard to redo all the pics, but just for future reference make them crisp text.. they are readable however. good job.

personally id learn how to model and uv. Its not that hard once you practice a while.
With good texture skills like this to put on your models youd be very good environment artist.

If you could get a job as solely a texture artist then its not as important.


Edit: maybe you should consider reducing the amount of projects you show, use a selection of your very best works.
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Last edited by NautalusX; 22-10-2011 at 12:35 PM.
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Old 22-10-2011, 04:06 PM   #3 (permalink)
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thanks for reply.

Quote:
the only things i came across with your name is just "BK" at the top.. and id type it out in full.
not sure if the font supports special letters from my language, but i'll experiment.

Quote:
the text above the pictures is kind of blurry
that's because the site automatically resizes pics to 800x800 at max.

Quote:
personally id learn how to model and uv. Its not that hard once you practice a while.
Yes, modeling is something that i'm already trying to improve. At the moment i suppose it would be best to learn making stuff like modular sets or more complex props with hipoly meshes.

as for the UVW, i think i'm already able to make quite good maps.

i guess i would be lost with creatures or other really complex stuff but these things usually have UVWs made by modelers since they couldn't bake without them.

Quote:
If you could get a job as solely a texture artist then its not as important.
indeed, it wouldn't matter for now. but getting the job doesn't mean that i'll be employed there forever.
So it makes sense to develop a skillset that'll make me a specialist that's more sought after than texture-only artists.

Quote:
maybe you should consider reducing the amount of projects you show, use a selection of your very best works.
perhaps. but i'm just having a hard time choosing which pics are redundant or not so spectacular
and can be removed. hence the question.
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Old 24-10-2011, 04:09 PM   #4 (permalink)
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I don't wanna be pushy but i really need more feedback, especially from professionals.
thanks in advance.
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