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Old 21-09-2011, 02:11 PM   #1 (permalink)
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Tom Wilkinson, Environment Artist

Hello Game-Artist forums!

My names Tom Wilkinson and I'm a fairly recent game art graduate from the University of Teesside.

I've managed to put some work together for my portfolio and was hoping to see what you guys/gals make of it.

http://art.tom-wilkinson.com/

Am I ready to start applying yet?

I look forward to being part of the community.

Thanks in advance,

Tom
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Old 22-09-2011, 09:09 AM   #2 (permalink)
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Looks good,
The first scene maybe a bit dark in places (looks a bit like your hiding things away), I would say a few more bounce light to remove some of the pitch black elements your getting on some of the objects.

One thing I would say is some of your tri counts look a bit high on some things. The old record player looks a bit too high.
You may want to look at creating high poly models and normal mapping them that way (i belive your just using something like crazy bump).
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Old 06-10-2011, 02:22 PM   #3 (permalink)
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the artwork is nice. But the presentation is rubbish im afraid. I would try to get someone to help you create a nice swish portfolio. Even using a free site that gives you a basic HTML or CSS code would be better. At the moment im more frowning at the actual layout, rather than focusing on the artwork.
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Old 20-10-2011, 05:02 PM   #4 (permalink)
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Quote:
One thing I would say is some of your tri counts look a bit high on some things. The old record player looks a bit too high.
yep. i didn't look at polycount but it's visible on the wireframe. recruiters definitely won't miss that.

I don't see what's so bad about layout though. it's simple and clean - no useless introductions, just pics in yo face. but maybe different projects should be separated from each other more.
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