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#2 (permalink) |
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;))))))
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Good that you've got some hosting now.
No contact page and/or email address, and I guess you're going to add all of your work, so I won't comment on content. Maybe add a Resume page, some times companies I've had phone screens with just want to see my Resume, not my portfolio. The layout and style is all fine though .So yeah, if you need your portfolio now, just get adding your content and make sure contacting you is as easy as possible, you can have a bold link to your email address on all pages, you can even format your website to one page, or just add a 'Contact' button instead of or next to the 'Extras' one. |
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| The Following User Says Thank You to Pankake For This Useful Post: |
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#3 (permalink) |
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Level Artist
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oh added everything, ill add a contact button to all my pages tommorow im beat for tonight so tired
just one question before i goto bed when i want to apply to a job through email what should i put in the email?what should i say and display? thaks for the crit man ![]() Last edited by ae.; 01-18-2007 at 04:38 AM. |
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#4 (permalink) |
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;))))))
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Usually they state what they want to see, otherwise, just attach you CV, cover letter if needed and a link to your web portfolio, or a zip with some images and/or videos of your work, never source files though
. Then if they like your stuff, they'll most likely give you a call at an arranged time, called a phone screening, just to ask more about you etc, see if you're worth an interview.And remember, they're just people too, like you . |
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#5 (permalink) |
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Game-Artist.net Staff
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Hm, I've not applied to games jobs yet, but for my web design stuff...
Start of by clearly stating the title of the position you're applying for and where you saw it advertised (and give a reference ID if there is one). If you're applying to a company that's not explicitly advertising positions, clearly state what position you're seeking and say why you're seeking it/why you're right for it. That gets the preliminaries out the way and gives a very clear idea of what the email is for while creating the set up for the rest of the email. Back that up by giving a brief overview of your most relative skills and experience and why they make you perfect for the job (with the less relative and more general skills/experience being left in your CV/resume for them to read if they bite). Maybe a little bit about yourself/personality. Give a link to your portfolio (don't attach images unless specifically asked to). If you have any major questions about the company or the work that they do, mention that you'll get in contact with them by phone to have them answered - and make sure you do within, say, 3 days (be sure to mention your name and that you applied for a job and are following up with some questions). Save any smaller questions you may have about the job or the company for the interview so you have something to ask. End by offering to supply any more information/assistance should they need it. That tends to be the format I use and it gets a pretty good response rate. Eh a few relative/not so relative things I've picked up... - Write politely and concisely... but try and keep it friendly. They're probably looking through a good few of these cover letters and the faster you can give them the info they want/the more they want to read it, the better. - If you don't hear back after a week or so, contact them again by re-sending the email (just say that you hadn't heard back and you wanted to make sure that they recieved the email - Jon Jones did a good article on this sort of thing). - Research the company you're applying to. Make sure you know what games they've made see if you can give a couple of them a quick play if you've not already, etc... I guess this is slightly more pertinant to proer interviews. - Write it while you're awake and in full control of your faculties. I've written out emails and stuff before in the wee hours of the morning or after very little/no sleep and it ends up full of spelling errors and grammatical flaws and it never flows like it would had I written it fully awake (much like this post). - One thing I was pulled up on for my CV about a month back - something that I hadn't even considered before - was that it looked from my CV that I was pretty much a total recluse who sat in and did nothing but games art (which isn't the case, honest!) but I had just mistakenly worded it to sound like I had no life outside of my chosen field and that wouldn't have boded well for me being a people person or a team worker. (I was even told that one of the games companies had turned down a placement student who was one of the best programmers on his course because he was so reclusive). So maybe in your personal bits for your CV mention the non-computer hobbies or interests you have. Hm, just found this linked from Jon Jones's page, too A Primer on Electronic Communication. Looks pretty good, probably reads a lot better than this post ![]() Anyway, I rambled a bit here, but hopefully some of that is useful to you (or others) ![]() |
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#8 (permalink) |
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Industry Artist
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Resumes don't really matter imHo, if the content of the site is presented well and people can clearly see what kind of a position you are aiming for, they will want you to work for them regardless of what you have to show for in your resume. The only thing that might be of value in a resume is previous game company's you worked at or fellow artists who are in the field as references. Of course as a starting page with not much content it's a plus. But I believe all you need to do is build up that content asap, the best way to do that is joining a mod. And make sure you know normal mapping and make something more high poly as well (10k-isch).
My 2 cents ![]() |
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