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#31 (permalink) |
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New Member
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The NEW ZBrushWorkshops: TOMORROW: McFarlane Toys' Steve Lord LIVE Preview Webinar
Steve Lord : An expert in design and fine art business. Able to sculpt traditionally with clays and waxes and sculpt digitally. Can execute concept to finished production ready piece with many different manufacturing techniques, (which include) bronze casting, injection molding, vacuforming, porcelain slip, CNC machine, spin casting, projet 3D systems. Also, specializing in drapery, portraits and anatomical sculpture for humans and animals.
Get an exciting look at what to expect from his great course THIS Thursday, LIVE! Jan. 24th 2013 at 10AM PST. Sign up for Live Webinar! ZBW Masters Detail | ZBrushWorkshops | |
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#32 (permalink) |
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New Member
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Character Creation with Kris Costa - This Sat. 2PM PST
In this 10 Week Master Class, award-winning artist for Marvel's The Avengers, Kris Costa, will give you an inside look at his workflow for modeling Characters. Kris knows that creating amazing, film-quality characters is about more than just having a great sculpt. To be a character artist, you need to know how to model, sculpt, texture, shade, light and composite your final character, all while making it look realistic and believable. Kris is going to show you how! Kris will not only cover the basics, but will give you an in-depth look at anatomy. discuss anatomical flow, and train you to see the patterns in the human form. Kris will also share with you his various modeling and sculpting techniques. Learn to sculpt a skull, the body, hands, feet, arms, accessories and more. This class is an amazing, deep and thorough journey through the development of a character with film production and believability in mind. Don't miss it!
Register for this Saturday's Free Live Preview Webinar here:ZBW Masters Detail | ZBrushWorkshops | |
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#33 (permalink) |
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New Member
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Character Creation with Kris Costa - Starting March 25th
In this 10 Week Master Class, award-winning artist Kris Costa, (modeler on such films as: The Avengers, Transformers, Pacific Rim, Rango, Barnyard, Pan’s Labyrinth, and more,) will give you an exceptional, industry standard level of training for modeling Characters. Creating amazing, film-quality characters is about more than just having a great sculpt. To be a character artist, you need to know how to model, sculpt, texture, shade, light and composite your final character, all while making it look realistic and believable. Kris will show you how to achieve believability with instruction on anatomical flow, training you to see the patterns in the human form. Kris will also share with you his various modeling and sculpting techniques along with posing, Learn to sculpt a skull, the body, hands, feet, arms, accessories and more. This class is an amazing, deep and thorough journey through the development of a character with film production and believability in mind. Don't miss it!
Register here: ZBW Masters Detail | ZBrushWorkshops | |
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#34 (permalink) |
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New Member
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Advanced Character Creation for Games with Joseph Drust
What does it really take to create characters for today’s fast-paced game industry? As an industry veteran, Joseph Drust has an inside look at game development and the role character artists play in it. Let him teach you the things no one else is talking about.
During this ten week course, you will take your character from concept to final render using cutting edge tools and Joseph’s tricks of the trade. He’ll show you how to test your design within the game engine and help you understand what is expected in an actual production environment. Think about how the character functions in the game. Think about the restrictions placed on artists due to the game engine. In the end, Joseph will help you see your character as not only an artistic creation, but as a fully-functional asset in a complex virtual world. CLICK HERE to register! |
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