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Old 08-04-2008, 10:36 PM   #1 (permalink)
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Multiple uv sets

I was looking around and didnt see anything on multiple uv sets. Does anyone know of any tutorials or a good explanation of how to set them up and the reasons etc.. Thanks...
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Old 08-05-2008, 02:36 AM   #2 (permalink)
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Once again: What 3D App?

We need a forum rule or something to take care of that, it's starting to get annoying. :-/
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Old 08-05-2008, 02:45 AM   #3 (permalink)
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It is 3D Max 2009. Please refrain with the attitude, nobody needs it or wants it...
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Old 08-05-2008, 04:18 AM   #4 (permalink)
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But he does have a point. You can't expect people to be albe to offer help if you don't specify which application you're wanting help with.

In Max, there's a UV channel selector in the UV tools, just nudge that up to 2 and start unwrapping to it, et voila; second UV channel.
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Old 08-05-2008, 05:01 AM   #5 (permalink)
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Now that that is out of the way. i was wondering what process is used to blend the textures ? Say I create terrain and tile it. Would I then create a sperate grime texture and other details as another texture with or without alpha on top of it or is there another way?

Or say I have a rock and it has a tiled texture but I want dirt and crap at the bottom part. What would be the efficient way to get a nice wet mossy bottom and have it blend with the rest of the rrock...?
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Old 08-05-2008, 06:13 AM   #6 (permalink)
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If your looking for a terrain texturing solution instead of using multiple UVs have you thought about using vertex painting and blending the textures that way?

I find gives you a bit more control and can see the results as you paint the vertex colours.

In Max all you need is to use a composite material and attach each material with a different channel. The only draw back I have found with this is the normals dont show up very well.
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Old 08-05-2008, 07:01 AM   #7 (permalink)
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Sorry, didn't mean to come across having attitude, at least not towards you as an individual.
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Old 08-05-2008, 11:32 AM   #8 (permalink)
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Yah vertex painting is the best way I have seen in Max for taking multiple textures and blending them together. It is a little quirky at first but certainly useful once you get the hang of it.
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Old 08-05-2008, 01:32 PM   #9 (permalink)
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Ya, I used vertex painting and multi sub object on my last game our studio did. I was just wondering if multiple uv sets offer a better solution etc...
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