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#1 (permalink) |
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New Artist
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Problem with Baking Maps - 3D Max. Black Spots.
Hi there,
I seem to be having a problem regarding the creation of maps via Render to Texture in 3D Max. Currently I am attempting to create an AO map however the result is the required map along with dozens of random black spots. Now, I think ive found a fix for this via disabling the Global Supersampler however this makes my map jagged and I know that its been working fine previously. I was wondering if anyone has had similar problems and knew of a solution. Thanks in advance. |
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#2 (permalink) |
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Founder of Statspaddling
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Aye, I've had this problems a lot of times. The only fix I've found for it is that which you speak of, disabling the global supersampler. and with a padding of 2 px, the jaggedy parts on your map won't be seen on your model
![]() Cheers!
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