|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) | |
|
Game Art Student
![]() 125
- 9
|
Quote:
But I probably could have worded it better. Sorry for the confusion. ![]() |
|
|
|
|
|
|
#12 (permalink) |
|
Game-Artist.net Admin
|
aight, that does make more sense indeed
![]() cheers ![]()
__________________
![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
|
|
|
|
|
#14 (permalink) |
|
Freelancer
![]() 7
- 0
|
Or you can just learn to create your own custom brushes. They are a valid tool and can speed up your work so I don't see what the issue is? I remember hearing similar conversations over different programming languages, using plugins and many other subjects. The key is that when you understand the principals -or how to do stuff the hard way- you can effectively use so called cheats to improve your workflow. Cheats should be tools to get a job done, not props to hide a lack of ability.
I don't work on textures professionally but I love 'em. I've created a few PS brushes these last couple of weeks and expect to use them whenever I can. ![]() Stormvisions - Photoshop |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |