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#2 (permalink) |
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New Artist
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Decals are essentially "stickers" you place over an object to give it the effect of dirt, color, whatever.
You can do achieve this many different ways, depending on the game engine you are using of course. Essentially, you need to create another texture with an alpha in it, to get the best effect you want to blend or gradient the alpha so that there are no hard cuts when placing your decal on your object. 1. So create a texture with an alpha blend on it. 2. Make a plane 3. Apply the texture to the plane 2. Place that plane over the object you want the decal on. And your done, let me know if you still have any questions. |
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| The Following User Says Thank You to Zanrok For This Useful Post: |
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#3 (permalink) |
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New Artist
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When you say an alpha blend on it do you mean not full white? like some grey to make the whole decal kinda overlayish? If not then how exactly do you make and alpha blend?
Also if you are going to use a decal that you plan on using on multiple objects such as some graffiti would you have to include that that decal in your presentation sheet of the model? I see lots of people use decals in models but they always seem to be on the same texture sheet as there model. Thanks for the info though |
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#4 (permalink) | |
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Artist
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