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Old 08-28-2007, 07:53 AM   #11 (permalink)
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Got some data from Unreal Tournament 2004. I browsed animations in UnrealED 3.0 copied some polycounts:

1st Person Weapons (no arms):

Assault Rifle - 573 polygons
Link Gun - 1184 poylgons
Shock Rifle - 1084 poylgons

3rd Person Weapons (no arms):

Assault Rifle - 581 polygons
Link Gun - 492 poylgons
Shock Rifle - 593 poylgons

Vehicles:

Scorpion - 3221 polygons
Manta - 2329 polygons
Raptor - 1910 polygons

Characters:

Jakob - 3279 polygons
Mr. Crow - 2927 polygons
Mercenary Female - 2606 polygons
Egypt Female - 2554 polygons
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Old 08-28-2007, 09:07 AM   #12 (permalink)
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Cool. Thanks!
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Last edited by andrei313; 09-14-2007 at 08:33 AM.
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Old 08-28-2007, 11:27 AM   #13 (permalink)
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Interesting read, thanks for sharing. Looks like you received a large quantity of polycounts, but another thing i would definitly add is the importance of the mesh. Key models can have more tris than unimpotant meshes (comparatively then). This is probably one of those vague things, but it can come in handy when you know the polycount of other props / characters in the scene...
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