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Old 11-27-2007, 08:27 AM   #11 (permalink)
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Looks great to me, thanks Wheels are perfect now.

Colors can be whatever you want if you have other idea in mind, the only requirement for the texture is it should look old and dusty.

No need lighting colors I guess, lighting will be given by the engine in several ways.

Regarding shadows, well, probably some sort of basic shadowing should be required because the engine is able to calculate lightmaps for static props, but it doesn't make a good job sometimes. I could tell you that with more exactitude if you send me a version of the model with the UV map and basic diffuse map. If shadows are calculated accurately and with no errors there shouldn't be needed pre-baked shadowing.

The end of next weekend should be enough. If you need more time than that wouldn't be a problem if you do what I suggested about sending the model and basic texture. Once it's include in the map then there's some more time to work in the texture.
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Old 11-27-2007, 12:20 PM   #12 (permalink)
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Sounds good. I will get the models set up with basic diffuse maps and send them to you tonight or tomorrow night.
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Old 11-27-2007, 08:29 PM   #13 (permalink)
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BTW...Where am I sending this? Have the model just don't have an email to send it to.
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Old 11-28-2007, 04:00 AM   #14 (permalink)
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Welcome to Fistful of Frags - A Western Themed HL2 Modification.

its here.
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Old 11-28-2007, 04:29 AM   #15 (permalink)
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Ah yes, there, sorry. Also feel free to PM me with a url to download, whatever fits you most.
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Old 11-29-2007, 01:37 AM   #16 (permalink)
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Sent you a link to the model. Let me know if any problems.
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Old 11-29-2007, 04:06 AM   #17 (permalink)
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Ops, there is an important problem, I forgot to tell you about the file format I need to work with the model, sorry. I use Softimage XSI, the best way is to use this plug-in so you can export in .xsi format:

SOFTIMAGE|CROSSWALK Downloads
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Old 11-29-2007, 10:27 AM   #18 (permalink)
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sent you another link
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Old 11-29-2007, 01:50 PM   #19 (permalink)
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Thanks, it worked well, btw the UV map isn't final right? At least it is very messy here, I only can test the model in-game once the UV map is completed because the lightmaps are stored on top of that UVs

The problem is, once opened the model, I found a surprise. The triangle count is near 8000, seems you was talking about polygons (quads), not triangles. That's much more than it should. The model is truly great, however that's too much detail and lowest LOD would be around 5000. Would be possible to make a lowest LOD with the requested triangle count? There is no problem to use the high detail model if we can use proper LODs too. If not, then it could be used under certain circumstances, I mean when it can be occluded by surrounding buildings, etc, however that's not ideal.
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Old 11-29-2007, 02:51 PM   #20 (permalink)
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Ah, sorry, so used to polygons, didn't realize you asked for tris. I will see what i can do.

Last edited by Anime7Angel; 11-29-2007 at 02:54 PM.
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