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Old 06-15-2008, 05:17 PM   #11 (permalink)
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Gen-an Can take it since he had first dibs

If you by some chance don't want to finish it, keep this thread updated and i'll keep on checkin.
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Old 06-16-2008, 03:00 AM   #12 (permalink)
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Hey there, sorry I missed this should have subscribed to the topic hehe.

We only need the model, no texture or UVs required since the way BF2 works with static objects is very unique.

So if any one of you want to take this job up please do, cheers!
cool, let`s do this
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Old 06-19-2008, 11:17 AM   #13 (permalink)
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here is what I got so far. very wip. gonna retopo it once finished.

he supposed to look upwards proudly but gonna do that when the head is finished.


ohh and I`m not sure if you want it to be normal mapped or not but I thought I`d make a hires one os well just for the fun of it

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Old 06-19-2008, 11:19 AM   #14 (permalink)
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rgr, looks good, like you said high rez thou as long as your planning on cutting down the poly later thats good

and we shouldn't being needing a bump map, we will see we could have a go at trying to put one in but the way the BF2 texture system works it wont be easy.
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Old 06-19-2008, 11:42 AM   #15 (permalink)
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thx, and yup, it`s gonna be below 4000 tris once done
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Old 06-24-2008, 02:18 AM   #16 (permalink)
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I`m kinda nearing completion on the hi-poly stuff (it`s like 92.48735% done), then I build the lowpoly probably starting from the base meshes. Any feedback on what to change/improve is welcome.

I tried to add as much detail as possible without spending too much time on the different parts as I`m not sure wheter you will be needing a normal map.

Still, baking an AO map from the hipoly could make texturing a bit easier for you guys should you decide to use it, so there you go

WIP shots:


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Old 06-24-2008, 04:25 AM   #17 (permalink)
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looking really good!

and ye, if you could send over a normal / bump map with it I think we would use one
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Old 06-24-2008, 06:44 AM   #18 (permalink)
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looking really good!

and ye, if you could send over a normal / bump map with it I think we would use one
Rhino, don't forget to post high quality in-game shots to complete the task from your end. At that point you'll be able to open another request. Cheers
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Old 06-24-2008, 06:53 AM   #19 (permalink)
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Rhino, don't forget to post high quality in-game shots to complete the task from your end. At that point you'll be able to open another request. Cheers
in-game shots will be some time since the map its for is a long way off from completion, unless you want high quality shots of it in some empty area with nothing really much there to complement it
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Old 06-30-2008, 12:59 AM   #20 (permalink)
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here is the lowpoly 3750 tris


I was wondering if it`s ok to leave open edges in the model as it would save some polys?
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