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#11 (permalink) |
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New Artist
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Gen-an Can take it since he had first dibs
![]() If you by some chance don't want to finish it, keep this thread updated and i'll keep on checkin. ![]()
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www.CrazyMatt3D.org |
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#12 (permalink) | |
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Artist
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#13 (permalink) |
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Artist
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here is what I got so far. very wip. gonna retopo it once finished.
he supposed to look upwards proudly but gonna do that when the head is finished. ohh and I`m not sure if you want it to be normal mapped or not but I thought I`d make a hires one os well just for the fun of it ![]() |
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#14 (permalink) |
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Mod Leader
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rgr, looks good, like you said high rez thou as long as your planning on cutting down the poly later thats good
![]() and we shouldn't being needing a bump map, we will see we could have a go at trying to put one in but the way the BF2 texture system works it wont be easy. |
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#16 (permalink) |
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Artist
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I`m kinda nearing completion on the hi-poly stuff (it`s like 92.48735% done), then I build the lowpoly probably starting from the base meshes. Any feedback on what to change/improve is welcome.
![]() I tried to add as much detail as possible without spending too much time on the different parts as I`m not sure wheter you will be needing a normal map. Still, baking an AO map from the hipoly could make texturing a bit easier for you guys should you decide to use it, so there you go WIP shots: ![]() ![]() |
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#18 (permalink) | |
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Game-Artist.Net Founder
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#19 (permalink) | |
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Mod Leader
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