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#1 (permalink) |
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Amateur Artist
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Competition #15 - TheCorey
I've started off with sketching some of my ideas:
messy storage room thing: ![]() ![]() bed room: ![]() ![]() farm outside: ![]() ![]() These are obviously just for myself to try some ideas as they are way too messy for anyone else to understand . I eventually picked the third one.Then I felt motivated and started a bit of basic modeling: ![]() While skecthing the table felt good as a main prop. But now I think I'll replace it with something else. Not sure with what yet. Critics and suggestions welcome. ![]() |
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#6 (permalink) |
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Game-Artist.net Admin
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The main problem i see is that you're using quite allot of primitives. Pretty much everything is derived from a cylinder or a cube. Try to use some polymodeling here and there, it will break up all the corners and the edges somewhat...
and i think you got the doorknob attached the wrong way ![]() J
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#7 (permalink) | |
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Amateur Artist
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Quote:
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#8 (permalink) |
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Game Art Student
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what he means is that nothing looks like it sets itself apart from a cube, cylinder etc...
try and create some different looking objects
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> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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#9 (permalink) |
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Founder of Statspaddling
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Hm, what's the current tricount at?
If I remember, they were pretty generous with the budget, but I might be misstaken, looks now like you're aiming for a lot of lowpoly stuff rather than fewer detailed, might be a good idea deciding upon that, especially before you start texturing ![]() Cheers!
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