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Old 08-29-2008, 05:58 AM   #1 (permalink)
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Competition #15 - fabiodan

Ok just saving my spot, will actually work on something later~

The concept is a bathroom corner, filled with dirty stuff, as you'd find in some big cities, inside areas with social problems.

Later today I'll draw the bathroom's blueprint!
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Old 08-29-2008, 06:50 AM   #2 (permalink)
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Here is the bathroom's plan from the top. I don't like to depend much on concept drawings because they lock you up a lot.

EDIT: forget it, it sucks.

I forgot to mention, but I'm going to render this using UE3. It's time I put my 60€ to good use...
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Last edited by fabiodan; 08-29-2008 at 06:55 AM.
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Old 08-30-2008, 09:32 PM   #3 (permalink)
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Anyone gotta go?



This would be the first update here. I did the low poly three times due to not saving and then accidentally closing blender :P, and the high poly was rushed out in five minutes.

C&C welcome as always!
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Old 08-31-2008, 06:13 PM   #4 (permalink)
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With about 250 triangles, here's the toilet room's lock, made of three parts: one clings to the door's front to tell the outsiders whether the toilet's busy right now, another is tied to the first from the inside of the toilet room, and is the main locking system, comprised of a piece of plastic that goes into the third part of the lock, which stops the door from opening when it is locked.

EDIT: image fixed

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Last edited by fabiodan; 09-01-2008 at 06:13 PM.
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Old 09-16-2008, 11:58 AM   #5 (permalink)
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There. I've been playing around a lot, and although I have made lots of normal map bakes and stuff, none seem to fit into what i want. UE3 seems to be making the AO maps automatically and it seems to mean I don't need to worry about them.
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Old 09-16-2008, 06:42 PM   #6 (permalink)
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Hi, ok firstly do you need the front and back parts to the lock, could save polys.

Not much to crit on at mo, will keep an eye out for when you have a scene up.
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Old 09-19-2008, 12:37 PM   #7 (permalink)
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Argh I cant do this... UE3 is too complicated for me. Admins please delete this post or move it to the fail blog :P
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Old 09-20-2008, 10:25 AM   #8 (permalink)
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who cares about ue3. if you are serious about this, simple screenshots from the viewport will do
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Old 09-20-2008, 11:40 AM   #9 (permalink)
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Hey Fabio,
Just to say great work so far, You really should generate your own AO maps anyhow.
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Old 09-21-2008, 02:50 AM   #10 (permalink)
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Thanks bitmap, but it's too late... Deadline is too close.
Myles I'm not working on this nemore
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