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#1 (permalink) |
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Game-Artist.net Admin
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Cornered - Rules and Specifications
![]() General: Your objective is to create a mini-scene based on a theme of your choosing. Similar to our last competition, there are no limitations in style. An industrial ally, a Sci-Fi coridor, a 1950's doctors room, they are all valid themes for this competition. You have 10.000 triangles and two 2048 by 2048 textures sheets that you can use to build 2 walls, 1 floor, 1 centerpiece prop and as many secondary props as you like. That's all there is to it, nothing more, nothing less... We are very happy to announce that Ballistic Publishing will be sponsoring this competition. They offered 3 books of choice (see conditions below), and with their large collection of excellent books they will make it worth your while. Concept Guidelines: Bellow you'll find 2 valid samples ![]() ![]() Prizes: 1st prize: Ballistic Publishing offers 3 books of choice* from their collection to the winner. This includes DVDs, and the full essence package which counts as 2. *excluding all limited editions and special editions. Specifications: Maximum Triangles 10.000 Maximum Textures two times 2048 x 2048 Diffuse two times 2048 x 2048 Specular (optional) two times 2048 x 2048 Bump / Normal (optional) two times 2048 x 2048 Alpha (optional) two times 2048 x 2048 Glow (optional) two times 2048 x 2048 Shadow/lighting (optional) You can split up the texture space into smaller textures as required so long as the total size of all of your textures does not exceed 2 times 2048 x 2048. (example of how you can split one of your 2048 x 2048 sheets) Scene and Props - The scene must consist of 2 walls and 1 floor. Small deviations are allowed. - The scene must include a main centerpiece prop. - You can add as many secondary props as you like to enhance the scene. - You are allowed to use a game engine to render your entry, but all props and textures in the scene must be created by you for the competition (no stock game assets, no pre-made models)". - Your entry must be an ingame screenshot, or a 3d application viewport screengrab. (Your entry must be rendered realtime - BSP brushes are not allowed) Submission Guidelines Entry Deadline is the End of Sunday the 5th of October GMT +-0 as time zone. Work in Progress should be posted by yourself in a seperate thread, named by using the competition number and your username as thread title, i.e. "Competition #15 - doylle". Work in Progress threads are not required, but if you are working with complex normal maps or detailed textures, you may want to receive some advice before submitting. We highly recommend creating such a thread. (Judges may not give comments to each entry, so your WIP-thread is your main source for feedback and CC) Final Submissions should be posted by yourself in the thread titled "Competition #15 -Cornered Submissions". Only one entry per contestant and the use of previously created assets is strictly prohibited (Game-Artist.Net has full discretion in this matter). This competition will run on both CGS and GA.net at the same time. You can only make one submission in one forum. When posting in the Submission Thread, please provide the following: * Beauty Render of Final Piece 1024x768(No image editing allowed. ) * Link to Wireframe of Final Piece 1024x768 * Links to all texture sheets used, merged to two sheets (original size / no watermarks) * E-mail Address to be used if you are to win any of the prizes Only your beauty render should be displayed in your post within the submissions thread, all other images linked to. This is so that the thread remains organized. Failure to meet the above or incorrectly post your submission will be brought to your notice a single time, if the issue has not been fixed by the contest deadline, the entry will be eliminated. If you attempt to cheat by either not following the rules above, copying work or using past works you will be disqualified immediately. Ballistic Publishing is granted use of your final entry posted in the submissions thread on any medium they own as long as the context is related to this competition. By participating in this competition, you also agree to receiving e-mails from our sponsors (through the e-mail you provide in your final entry). Game-Artist.net reserves the right to amend any of the above during the course of the Competition (can relate to Specifications, Prizes, Submission Guidelines, etc.). Good luck to all!
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - Last edited by doylle; 08-28-2008 at 10:47 AM. |
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#2 (permalink) |
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wee-zuhl-aa-coo-soh
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sounds sweet, good idea. count me in
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Supporter of Constructive Criticism |
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#7 (permalink) |
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Game-Artist.net Admin
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@ Daelon: that really depends. if you're thinking about a complete roof structure, then no. However, a small "lean-to" in an exterior scene is allowed...
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#8 (permalink) |
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Game Art Student
![]() 350
- 19
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Wow, didnt notice this one. I should really do this as I could sure use the prop and texture practice, not to mention getting the high/low poly workflow refined a bit more. better start drawing up a concept this time, need to test out my wacom
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