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#31 (permalink) | |
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Senior Artist
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Quote:
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http://www.unsteady-teddy.co.uk |
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#34 (permalink) |
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Game-Artist.net Staff
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2 questions...
1] doylle - the guys over at CGSociety want to download your shaders examples from this post, can i post direct links for them [since non-members can't access it]. 2] "Can anyone who wrote his own game engine use it for this competition??" this was asked over here. i'm kinda scared to allow it unless it has been used in a game that has shipped. i don't want someone who made a raytraced engine that runs at 3fps but looks really, really, good... that's not much of a game engine. |
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#35 (permalink) |
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Game-Artist.net Admin
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1. ah, i'll make a post there and attach it (forgot about it, sorry
)2. hmm, good point there. Let's go with" No, unless it has been used for a shipped title" works for me...
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#39 (permalink) | |
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Game-Artist.net Admin
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Quote:
. Of course, what object you make is totally up to you...
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#40 (permalink) |
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Freelancer
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This may seem strikingly stupid, but I'd rather ask than not know: if the judges have difficulty determining which prop is supposed to be the centerpiece, is that a negative?
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www.benbolton.com |
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