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#12 (permalink) |
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Senior Artist
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Here's a link to get more details on the prize. These books are some of the best. I own the Character Modeling 2 book, which features Kevin Lanning (Gears of War character modeler). Good luck everyone!
Ballistic Publishing |
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#17 (permalink) | |
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Game-Artist.net Admin
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Quote:
@ fabiodan: No teams allowed for this one... @ Heavyness: ( and Swizzle ) : BSP brushes are not allowed because there is no way for us to control the specs on those. It's not always possible to see the polycount, people may use extreme high res shadowmaps, stuff like that. Add to that that whatever you make with bsp's you can very easily make with primitives or just plain modeling. Hence the no BSP rule... @ Talon: aah, where was my head? Fixed ![]() Also, note to everybody. I didn't think about it at first but you are allowed to bake your own shadowmap / lightingmap (added to the specs). This way you can have shadows in your 3d application viewport
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#19 (permalink) |
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Game-Artist.net Admin
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There's no need to pick an indoor scene. It can be outdoor as well.
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#20 (permalink) |
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Amateur Artist
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are characters allowed? ---> all I really need is some severed legs... if that makes a difference..
and if I want a particular shadow casting can I make some mesh and have it near the lightsource, as long as its included in the 10,000 limit? great competition idea ![]() |
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