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#12 (permalink) |
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New Artist
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Congrats
Hey guys,
Congratulations to the winners some really strong pieces. I enjoyed my first competition and will be looking back for more to come. There was a lot of good competition during this Low Poly Challenge and hope to see you all again. Was a Pleasure guys. ![]() Philip Rosado philipr.cgsociety.org |
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#13 (permalink) |
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Game Art Student
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Definitly a fun experience, my concept wasn't the strongest, neither were any othe rparts of my model, this was a growing experience for me and influenced me to pick up zbrush or some normal mapping techniques. Big congratulations to all the winners alot of really cool entries.
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#17 (permalink) | |
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New Artist
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Quote:
![]() Congratulations you guys! next time i will be digging deeper in Zbrush for nicer normal maps ![]() |
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#20 (permalink) | |
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Artist
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Quote:
There was definitely some great work here and I really enjoyed the topic & seeing people's progress. However, if the ultimate goal is to aid people in becoming better artists, a numbered score really doesn't do much towards that, imho anyway. Ideally, the community will help you achieve that, but it's not always the case. I think this is why feedback from the judges in a competition this size would be great. One obvious difference between this competition and one like Dominance War is the number of participants. While DW had over a hundred entries, we had about 35. One idea might be to divide that by 4 judges and you're talking ~9 reviews per judge. If you took this approach in the future, perhaps it would make it more manageable for judges to provide reviews for all that made an entry. Anyways, just a thought, I'm not trying to come off as negative. Good luck to all in your future work! ![]() |
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