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Old 07-24-2008, 04:11 PM   #21 (permalink)
New Artist
2nd Place 
Lord McGoat's User Activity: 0/10
25 - 5
Thanks crazyfool. Still working on the low poly... inevitably some stuff will get lost in the bake, but that's not a problem really, I did it more for the study.

The colour info will get baked down at the same time as the normal map. So when I take the high res into maya over the low res to bake the normals, I'll also bake the diffuse, and any other maps. It's not the most efficient way of doing things because inevitably you put too much detail in the texture that is then lost, but it's because often there's the need for a high res sculpt with high res texture for a UI or for a cutscene or something.

I stuck with it for this because I love the freedom of sculpting and texturing without sweating too much over your limits. If you lose stuff you lose it, but it's normally the quick and easy stuff like pores and stitches that goes.
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Old 07-24-2008, 05:12 PM   #22 (permalink)
New Artist
2nd Place 
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25 - 5
Ok done the low res at 999 polys. Stuff seems to be baking alright so far, but things may need a bit of a rejig if I get any trouble with it.

Actually as I was writing this I remembered that two sided polys count double, so had to go back and hack away some more. Bah.



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Old 07-24-2008, 06:40 PM   #23 (permalink)
Artist
Pearson's Avatar
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64 - 18
I don't know how I've missed this one. Very very nice! Love the colors and the sculpt.

Last edited by Pearson; 07-24-2008 at 06:42 PM. Reason: Can't read >_<
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Old 07-27-2008, 05:35 PM   #24 (permalink)
New Artist
2nd Place 
Lord McGoat's User Activity: 0/10
25 - 5
Aarrggh... close to... death. My internet connection borked when I was trying to upload with half an hour left to go. Anyway all up now.

It's been great fun to do. I never knew it but apparently i fuckin love grasshoppers. So thanks to them for being awesome little outerspace men, and thanks to everyone who stopped by on this thread, and everyone who entered, the high standard of entries pushed me to try and get a finish on a piece I might've otherwise got bored on after the initial sculpt and paint.

Hooray for finishing! And sleeping!


Wikipedia name - Differential Grasshopper

Latin name - Melanoplus differentialis

Role - Short to mid range enemy immobiliser. Feeds its own juice back into itself to force projectile vomiting of acidic stomach fluids

Also known as "Hopper McStopper" or "Kick-yo-ass Hopper"



WireFrame
Diffuse
Normal
Specular
Alpha

Polycount - 999 tris when counting two-sided faces as double (otherwise 985 as in wireframe image)
Email - test_number1@hotmail.com
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Old 07-28-2008, 01:34 PM   #25 (permalink)
Senior Artist
crazyfool's Avatar
1st Place 
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196 - 8
colour maps came out awesome man, and you said you would lose stuff congrats man tis looking sweeeeeeeeeeeeeeeeeeet!!!!!
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Old 07-28-2008, 01:43 PM   #26 (permalink)
New Artist
2nd Place 
Lord McGoat's User Activity: 0/10
25 - 5
Thank you sir, you are an artist and a gentleman

Was a pleasure to see your work, and best of luck with future stuff.
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Old 07-28-2008, 02:40 PM   #27 (permalink)
Industry Artist
crazer's Avatar
Winner of Speed Texturing 
crazer's User Activity: 1/10
88 - 17
wow, that one turned out great! very nice job.
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