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#13 (permalink) | |
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Senior Artist
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- 26
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You should, most of people are here to take part in the competition to learn as much as they can. Not necessarly to win absolutely to have the first prize, thought winning is always cool ![]() Take part if you have time and give your best ![]()
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www.verdun-online.com <- |
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#14 (permalink) |
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New Artist
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Thanks very much for the kind words, really appreciated.
Shinbone, I'd just echo Baida's words and say go for it. Many of us don't know if we'll even finish this competition, but that's not really the point. There's a lot to be learnt for people at all levels, and a forum environment is the perfect place to comfortably push your skills. Glad you like the work so far though ![]() |
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#17 (permalink) | |
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New Artist
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All that will be done after I pose the model though, so my mesh is as efficient for that shape as possible. If I get that far Cheers |
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#19 (permalink) |
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New Artist
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Thanks again for the responses. Here's the latest, posed and diffuse painted.
The concept has changed, as I mentioned before. Now he's got some organic tubing that pipes from his arse back into his throat, causing him to spew acidic stomach fluid (as you would if you were being fed neat arse juice), making him a close range fighter. The projectile vomit will be in the final image, but I'm considering just putting a picture of it onto a plane to save polys, since the poly count is more restrictive than the texture. That'd obviously be ridiculous for a game, but I don't think it breaks the rules. Any thoughts on that? This evening I'll try and throw together the low poly, see how long that takes. Hopefully I'll have time after that to go back and tweak a couple of things, like the connection of the head to the body is bothering me a bit (I think if a real grasshopper did that it would die, and as such I have no reference for it) I'm hoping I've got the back broken of the overall workload, but we'll see what challenges the low poly presents. Any feedback very much appreciated as always. ![]() ![]() ![]() ![]() |
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