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Old 07-11-2008, 05:30 AM   #11 (permalink)
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i love the aquebursar nice concept i think you should go with making him rather than wasting your tyime on 2 differenaty bugs. just means less time to wotk on him
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Old 07-12-2008, 02:38 AM   #12 (permalink)
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Well, its 978 poly. The arquebus' lock will be an alpha plane as you can see, so will be the antennae
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Old 07-12-2008, 02:48 AM   #13 (permalink)
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The concept looks great no doubt about that, but maybe a bit too humanish. Have you ask if this is okey?
Model looks also awesome!
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Old 07-12-2008, 03:03 AM   #14 (permalink)
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I'm not sure, personally I think it looks like the real thing
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Old 07-12-2008, 03:46 AM   #15 (permalink)
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started to sculpt it
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Old 07-12-2008, 04:30 AM   #16 (permalink)
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I meant the way he stands etc looks humanish. But I was wrong it's allowed, sry for that!

Nice sculpt start looking forward to the final sculpt
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Old 07-12-2008, 04:57 AM   #17 (permalink)
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Old 07-12-2008, 05:12 AM   #18 (permalink)
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I think, the front bag (ammo pouches perhaps) should be bigger as your concept
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Old 07-12-2008, 05:14 AM   #19 (permalink)
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hy man try giving a bit more UVspace to the face area. its looking really pixelated
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Old 07-12-2008, 05:26 AM   #20 (permalink)
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@baida: I wanted to also, but decided against it because it would get in the way of the legs. Powder and shot isnt particularly bulky anyway... one of the major advantages over arrows for a bow.

@nistrum: it's just max's stupid UV seam bug. I'm cleaning it up now. Also the diffuse and spec are just really super quick jobs.
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