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#13 (permalink) | |
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Senior Artist
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hehe, when shes all textured it should be okheres my maya high poly so far, just gotta sort out wings and feet and its zbrush time. deadlines a coming quickly ![]() |
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#16 (permalink) |
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Senior Artist
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started baking normal maps today. ignore the legs as they are just place holders at the mo. heads bigger now aswell
the low poly comes in at 1000 polys exactly including the wings. next up is cleaning up those maps and then making extra details through xnormals. im really happy with how its coming out so far, especially the detailed parts like the neck of the body armour and shoulder pads. hopefully will be done by deadline fingers crossed ![]() ![]() |
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#20 (permalink) |
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Senior Artist
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- 26
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yeah, awesome, you own mate, so many details in such a polycount and well applied moreover.
Keep that up, one of the best work I've seen it this competition.
__________________
www.verdun-online.com <- |
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