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Old 07-14-2008, 04:00 PM   #11 (permalink)
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holy korean cars! It would be really cool if you pull that off
I'm kinda missing the warrior/battlefield thing at the moment though, maybe see if you can add something to the stinger?
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Old 07-15-2008, 04:59 PM   #12 (permalink)
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high poly so far, got the tail and legs to detail up next and then im gonna jump into zbrush and add all the details

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Old 07-19-2008, 05:53 AM   #13 (permalink)
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Quote:
Chris89 : holy korean cars! It would be really cool if you pull that off
I'm kinda missing the warrior/battlefield thing at the moment though, maybe see if you can add something to the stinger?
im going for a futuristic style warrior and the stinger is gonna be an important part so i will make sure it looks cool hehe, when shes all textured it should be ok


heres my maya high poly so far, just gotta sort out wings and feet and its zbrush time. deadlines a coming quickly

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Old 07-19-2008, 06:14 AM   #14 (permalink)
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woaw, i like him very much, especially the armor on his 'bud'!

But i think his head is a little bit small if you look at the body!

gj m8!
grtz
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Old 07-19-2008, 06:55 AM   #15 (permalink)
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looks fantastic so far, good job.
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Old 07-21-2008, 06:43 PM   #16 (permalink)
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started baking normal maps today. ignore the legs as they are just place holders at the mo. heads bigger now aswell the low poly comes in at 1000 polys exactly including the wings. next up is cleaning up those maps and then making extra details through xnormals. im really happy with how its coming out so far, especially the detailed parts like the neck of the body armour and shoulder pads. hopefully will be done by deadline fingers crossed

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Old 07-21-2008, 07:05 PM   #17 (permalink)
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badass, looking good
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Old 07-21-2008, 08:09 PM   #18 (permalink)
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Hey that is a pretty nice entry you got there, lookin forward to seeing some textures on this sucka.
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Old 07-22-2008, 08:16 AM   #19 (permalink)
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wow, killer entry mate! the normal map is just kicking major! congratz!
now bring some colorfull updates!
keep it up
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Old 07-22-2008, 11:14 AM   #20 (permalink)
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yeah, awesome, you own mate, so many details in such a polycount and well applied moreover.

Keep that up, one of the best work I've seen it this competition.
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