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Old 07-12-2008, 11:27 PM   #91 (permalink)
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Winner of Speed Modeling 
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@ doylle
is it ok to post work for this competition in other forums for feedback?
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Old 07-14-2008, 02:34 PM   #92 (permalink)
Teenage Artist
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195 - 14
Damn looks like a missed this one, good luck to all!
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Old 07-15-2008, 01:16 AM   #93 (permalink)
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Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,198 - 263
@ giles: no, please keep your progress in the competition forum, this is why we have a competition forum in the first place

@myles: more will follow, don't worry
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Old 07-17-2008, 06:20 AM   #94 (permalink)
New Artist
2nd Place 
Lord McGoat's User Activity: 1/10
25 - 5
I'm considering having a flamethrower in my model, and for the final image I'd like to have it spewing some flames, can I put those in without them being part of the 1000 tri as they'll probably be done in photoshop and aren't really part of the ingame insect.
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Old 07-17-2008, 07:00 AM   #95 (permalink)
New Artist
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16 - 2
Does the character get to use only 1 diffuse map or can each part have its own map?
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Old 07-18-2008, 06:55 AM   #96 (permalink)
New Artist
2nd Place 
Lord McGoat's User Activity: 1/10
25 - 5
Oh and another question aswell as my last one, just a bit of clarification on the judging criteria.

Is it a combination of concept, technique, and overall wow factor? How much does its game-readyness apply? For example, you could make the render image stronger by increasing texture size and polys in areas that are going to be visible in that one shot, which would make the image better, but the mesh less appropriate for a game. Similarly you could bake a complex lighting solution into the texture, which would make the image better, and be within the rules, but wouldn't be appropriate in a game where the insect was going to move.

Thanks a lot
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Old 07-18-2008, 09:38 AM   #97 (permalink)
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Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,198 - 263
@ primativ: you can only use 1 texture...

@lord McGoat: The flames need to be in the model if you want them on your render. You can do a small bit of post processing, but flames and other attachments are definitely over the top. The judges will have 4 criteria. Concept, model, textures, and final render. All quite self-explaining I think.

So basicly everything is important. Say you have a solid camera position, and you remove all the unseen faces and use those at the front of you model to get more details in sight, then that'll cost you points on your model. You don't need to render your insect ingame, so there is no need to bake lighting in your diffuse. You can use any render engine you like
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Old 07-30-2008, 07:24 PM   #98 (permalink)
New Artist
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17 - 0
When will we know the results? I'm excited to know who won. ^^
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Old 07-31-2008, 01:45 AM   #99 (permalink)
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Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,198 - 263
I hope that we can get the results out this Sunday, or somewhere next week (to get it synchronized with the cgs newsletter). There's one more judge that I need the results from at this moment...
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