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Old 03-04-2008, 08:35 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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[INDIE] J.R. Creative Studios: Faceless



Description

Faceless will be the first of its kind, being in the Action Role Playing Sub-Genre called Fencing. It features advanced AI that has never been used before, and a nostalgic faux three dimensional graphic system - with a deep storyline that will envelope the player.

The system, to best be described, takes a much more real approach of playing. Like other Action Role Playing Games, a large of the bulk of the game will take place in different areas where the player will have to fight enemies.

The difference, however, is that in Faceless, the enemies hit hard. They hit as hard as it should in a real and similar experience. One sword-wound could disable, one gun shot could kill (there won't be guns in Faceless). Because of this, the player will need to focus on avoiding damage, rather than racking up damage on the enemy. The player can get tired, the player needs to eat and sleep regularly.

The system would be designed to be intuitive and easy to use, regardless of the extra challenges the player could face in fighting. The system, though words will not do it justice, will work to make a player feel like they are in a real-life experience, where they are fighting to stay alive, instead of fighting for the sake of killing.

Faceless will also be backed up by a extensive story-line. For security reasons, only a small excerpt has been released (below), but those who sign a release will be allowed to view the story in its entirety.

The game will have 3D models built that will be conformed to a 2D realm - much like Donkey Kong Country.

Members are not expected to purchase Game Maker themselves. J.R. Creative Studios will cover this expense, and many others if they qualify.

The game will have three different modes: a single player mode, co-op for single player mode, and a completely separate story developed for a separate co-op mode. The game will be produced by J.R. Creative Studios with Game Maker. Team members will receive royalties for their work from the project.

This is a commercial game, meaning that it will be published and sold.


Open positions
  • Spriter - Draw and refine characters, monsters, and objects.
  • Tileset designer - Draw and refine tilesets.
  • 3D artist - Model Characters, monsters, and objects. Drawing textures, and animating. Blender skills preferred, but the tool doesn't matter. We are using the rendered product, not the model, in the end.
  • General artist - General art design, drawing, and refining.
  • Programmer - Design and program engine, and levels
  • Art Director - Direct the art department
  • Assistant Art Director - Help the art director.
  • Programming Director - Direct the programming department
  • Assistant Programming Director - Help the programming director.
  • Designer - Designer of Game Mechanics, levels, and so forth
  • Level designer - Designs levels and scenes.

See the trailer

Apply now!


All team members will be credited, and will receive payment for work*

Some of the concept art:






An excerpt from the prologue of the game:

This is a story about Anphus, the young son of a retired soldier. In the middle of the Harvest, he and his father are caught in a storm. They panic, and run for cover. They are too late, however, as they get attacked by a Faceless that ends up killing Anphus' father. Before the creature can get Anphus, a mysterious gentlemen comes out of nowhere - he commands the creature to leave... and it does - taking Anphus' father's corpse with it. The gentlemen comes up to Anphus and explains that the creature was sent by the king, along with all the others of its' kind.

He continues and explains that his father still has a chance. He tells Anphus that the King who sent them is protected by a ward, which depends on the King's three Lords to protect him. If the Lords die, the ward breaks and Anphus can get into the castle to bring his father back from the dead. The old man tells Anphus to go home and sleep, and tells him he will meet him in the morning for his decision. The old man seems to disappear, and Anphus goes home.

Because of the Faceless the King employs to keep his people in order, Anphus' town is all contained within a large fortress. When Anphus enters, he finds that the night watch is gone. Upon further exploration, he finds that the fortress has been entirely abandoned. He turns to leave, and finds that someone has locked him in... or something.


* Payment will begin when the project begins selling. Payment is based on the following equation: (Total contributed hours from member/Total hours contributed by all members) x (75% of the total profit per sale). Members who contributions amount to less than a penny of revenue per sale will be ensured at least a penny for at least 6 months of membership.

Excerpts from J.R. Creative Studios legal documentation:

Article XXXIII. Reimbursement for business expenses
Section 1.01 J.R. Creative Studios will reimburse qualifying business expenses to its’ members.
(a) In order to qualify for reimbursement, the claim will be reviewed. If the amount being applied for is less than $100, a member appointed by the administration can review and approve the claim. If the amount is more than $100 but less than $500, the claim must be approved by a unanimous vote from two members appointed by the administration who review the claim. If the amount is greater than $500, the administration will review the claim.
(i) Description of a qualifying expense:
1) The expense is necessary to the applicant and to J.R. Creative Studios (directly or indirectly).
2) Has purpose or use that is intended to be at least 75% for J.R. Creative Studios during its’ usefulness and employment in the team.
3) If more than $500, the expense is not more than 5% of the funds available – or its’ payments is not more than 5% of the funds available.
4) Expenses which are directly caused by a mandate established by J.R. Creative Studios automatically qualify. The mandate must directly require a purchase to qualify.
(ii) Payment
1) A payment plan will be setup. Expenses under $500 must be paid within a year of approval.
2) Expenses over $500 have a maximum payment plan of 1 year + (.5 days per dollar in excess of $500). So, if there is $895 expense, the maximum payment plan allotted would be a Year and 190 days.
(iii) Partial reimbursement
1) If an expense does not qualify for full reimbursement, the committee assigned to review the claim can still approve the claim, but only for partial reimbursement.
2) To qualify for partial reimbursement, the purpose or use of the expense must be at least 5% for J.R. Creative Studios. The expense must be necessary.
3) Partial reimbursement cannot exceed 90% of the total cost of the expense. Generally speaking, the percent that the purchased item will be used for J.R. Creative Studios will define the percent of the expense that J.R. Creative Studios will pay.

14. J.R. Creative Studios will not abandon a project unless the certain conditions apply. A project can only be cancelled with approval from executive committee.
a. The following conditions must apply to cancel a project:
i. The costs for continuing the project will send J.R. Creative Studios into bankruptcy
ii. There are not enough members to continue the project and getting the members required to continue would cause J.R. Creative Studios to enter bankruptcy.
iii. Legal intervention requires J.R. Creative Studios to cancel the project
b. If a project is cancelled, members under a committed contract with full benefits and members under non-committed with partial benefits qualify for compensation for work done. $7.00 per contributed hour in U.S. Dollars. Exchange rates do not qualify. Taxes will be withheld if applicable.
i. The payment of compensation will be over a period of up to two years from the project cancellation. The decision for compensation will be made by executive committee.
ii. Members have the option of transferring their all or some of their compensation to another project that is not yet complete that they have a significant amount of contribution in already. To be fair to members who have already contributed to the project, the hours will be worth half as much.

15. If a project is completed and is put up for sale but does not generate more than $100 in total revenue in the first six months of sales, members under a committed contract with full benefits and members under non-committed with partial benefits qualify for compensation for work done. $1.00 per contributed hour in U.S. Dollars. Exchange rates do not qualify. Taxes will be withheld if applicable.
a. The payment of compensation will be over a period of up to two years from the project cancellation. The decision for compensation will be made by executive committee.
b. Members have the option of transferring their all or some of their compensation to another project that is not yet complete that they have a significant amount of contribution in already. To be fair to members who have already contributed to the project, the hours will be worth half as much.

J.R. Creative Studios now offers collaboration opportunities for interested studios:
Learn more

Last edited by redeclipse; 06-05-2008 at 10:00 AM. Reason: New ad and trailer
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Old 03-08-2008, 03:28 PM   #2 (permalink)
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Deadline approaching

There is one week left before the admission deadline. If you are interested in joining, feel free to apply.
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Old 05-04-2008, 09:08 PM   #3 (permalink)
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New ad and trailer posted
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Old 05-06-2008, 08:43 PM   #4 (permalink)
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New legal information added.
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Old 05-15-2008, 08:02 PM   #5 (permalink)
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Collaboration opportunities

J.R. Creative Studios now offers collaboration opportunities for interested studios:
Learn more
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Old 06-04-2008, 01:16 PM   #6 (permalink)
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J.R. Creative studios is reopening for applications. Apply today.
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Old 06-04-2008, 02:27 PM   #7 (permalink)
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There is any vaccany for texture artist ,there is no description about skills needs for these position like tools etc
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Old 06-05-2008, 09:58 AM   #8 (permalink)
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Thank you for the feedback. The ad will be amended to answer your question.
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Old 08-06-2008, 07:47 PM   #9 (permalink)
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Accepting partners, managers, and directors

J.R. Creative Studios is now actively seeking hard working, motivated partners, directors, and managers to join in on its’ project “Faceless”. Applicants should be at least 18 years old, and be interested in a career in gaming. Go to J.R. Creative Studios: Application to apply.

Faceless


[ Premise ]

Faceless is a type of Action-RPG with influences from Diablo, Secret of Mana, and Zelda. It incorporates a battle system similar to those epic fight scenes you often see only in the movies, ally troop management, and an advanced artificial intelligence system which has never been seen before. The franchise has the potential for at least 8 games, released over a 10 year period. The game will feature dungeon crawling puzzle solving, intense battles, a co-op adventure mode, and an immersive story.

[ Story ]

Faceless begins from the prospective of a young boy named Anphus, in a medieval-type country plagued by mysterious beings called “Faceless”. The population has steadily been declining, and the Faceless are growing. They come by night, and anyone who is not in the sanctuaries is taken and never return.

Anphus and his father are caught in the throes of a fierce storm, and race to escape the Faceless. Anphus’ father is killed, and Anphus is left at the mercy of the Faceless when an old man comes out of nowhere and banishes them. They obey, but they take his father with them. The old man tells Anphus the King sent the Faceless, and tells him that the only way to save his father; is to kill the king and the Three Lords protecting him.

Anphus rejects the old man and goes into the sanctuary for safety, but finds that the sanctuary is completely abandoned. Anphus tries to leave, but now he is locked in. He feels his way around, and finds that someone is in the fortress, locking doors behind him. He finds a key, and a secret exit from the sanctuary. He does is barely halfway down the passage before he hears someone closing the passage behind him. Terrified and feeling trapped he races through the passages till he finally comes out into daylight, completely alone.

Anphus looks for the old man, but he is nowhere to be seen. So, alone and without knowing exactly where he is going, Anphus sets off to save his father. He goes through the entire kingdom, and finally meets the king to face-to-face… And that is just Act I of the Three Act saga which is Faceless.

[ Funding ]

J.R. Creative Studios is currently in the process of securing full funding for the project, including salaries – and is considering collaborating with another studio on this project, to aid both the funding and development of the project. J.R. Creative Studios aims to have the funding secured by August 31st, 2008.

For more information, go to J.R. Creative Studios: Opportunities
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