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#1 (permalink) |
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New Artist
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[PAID] Splash Damage FPS
SplashDamage.com :: Remember the Seamine!
Hey Guys, We are looking to recruit environment, prop and vehicle artists to work on a new Fps. You will need to be willing to relocate to the Uk and have a talent for art. Experience is preferred but a great portfolio is considered above all. Regards Tim Appleby Job Description Splash Damage’s Modeller/Texture Artist (Organic and Industrial) will be responsible for creating a consistently high standard of art for the game. * Contribute to the artistic style of the game * Produce initial designs and concepts * Produce high-poly models and low-poly models * Produce accurate normal maps compatible with the Doom3 graphics engine’s requirements * Produce high-quality texture maps * Work with the Art Team to maintain consistency through the art pipeline SplashDamage.com :: Remember the Seamine! Last edited by spacemonkey; 01-08-2008 at 07:05 PM. |
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#4 (permalink) |
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New Artist
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tigger yeah they are, It'll be interesting to see what they type up for me
![]() requiem2d - Doylle's portfolio is great, I'd be happy if I saw more portfolios like that. ![]() Oh and if anyone has any questions they'd like answering feel free to contact me at my email bdimonkey(a.t.)hotmail.com
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badpolygon(dot)Com |
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#6 (permalink) | |
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Game-Artist.net Admin
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Quote:
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#7 (permalink) |
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Senior Artist
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Splash Damage is great! Enemy Territory was great! And this is my favourite studio if it comes to name and logo (seriously splash damage how cool does that sound!)
Good luck with the new project mr. Appleby can't wait to see some pictures or get some info. Im more for the character design and level design thingys too bad ![]() Doylle ftw on this topic! |
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#10 (permalink) |
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Game-Artist.net Admin
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I've send a PM, although i got a whitepage while sending, so i'm not sure if it arrived...
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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