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Old 30-04-2008, 07:58 AM   #1 (permalink)
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[MOD] Project Reality is Seeking New Talent!


About
Project Reality is a free modification for the Battlefield 2 (BF2) game/engine which aims to create a realistic combat environment for gamers. This includes adjusting the games various elements including physics, visual effects and game play. Along with changes to how the game handles, the PR team intends to include additional factions, such as the British military and add to or alter existing factions so that they resemble real life combat elements found within their contemporary environments.

The Mods name, 'Project Reality', is self descriptive in its aim to create a realistic combat environment on the home computer to give our gameplay new angles. The Project Reality team comprises a group of dedicated individuals, several of whom have backgrounds in armed services, whose sole task is to provide researched material, including statistical information, to the developers who are in turn tasked with coding and creating the mod itself.

The modification is packed with all types of new content and gameplay changes, we have released seven main releases in the past and are now in the process of developing its eighth installment, Project Reality v0.8

Site: Project Reality : Battlefield 2 Mod



Future Aims
Project Reality is always looking at new ways of improving our gameplay in terms of realism, teamwork and fun as well as constantly adding new content. We are also looking into adding many new factions to the modification, with the US Army, Taliban, Canadians, Polish, Dutch, Russian, Israeli, German and Australian forces all currently in the works to top our current British Armed Forces, USMC, PLA, Insurgent, Militia and MEC factions.



Why Join?
If you joined the Project Reality team, you would be joining a team of very talented and motivated guys that has been established for over 4 years, with a huge community backing your work! If you are looking into a professional career in the gaming industry then this will become a huge project you can place on your C.V.


What are the requirements for joining the team?
The members of this team all have lives that include professional, academic, and personal responsibilities. We readily acknowledge and respect these individuals' priorities. Given these basic responsibilities we approach your potential level of involvement with flexibility. You can contribute a great deal of work over multiple projects or be productive on a few, the choice is yours. The quality of your work is non-negotiable though. All developers on this team regardless of their role as coder, modeler, texture artist, or mapper are dedicated to producing a product which meets or exceeds professional studio standards.


What we are looking for
If you have solid skills in any of the categories below and wish to join our professional and dynamic team, please click HERE.
  • Modelers
  • Texture Artists
  • Mappers
  • Coders
  • Animators
  • Sound Engineers
  • Music Artists
  • Video Editors (for promo videos etc)
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Old 30-04-2008, 08:13 AM   #2 (permalink)
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I am very interested as battlefield 2 is my fav game.

I would be up for doing modeling and i am learning to uvw map at the mo

here is a link to my online gallery HollowIchigoBanki's deviantART Gallery

just hope my modeling skill is up to scratch
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Old 30-04-2008, 09:13 AM   #3 (permalink)
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PM sent
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Old 30-04-2008, 03:59 PM   #4 (permalink)
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PM sent
cheers i have replyed! ^_^
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Old 04-05-2008, 01:42 AM   #5 (permalink)
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hey rhino i have a question here, in the Public Relations position, what exactly does that entail? like creating posters or ads for the public? or like forum moderating?

Thanks, Conker
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Old 04-05-2008, 01:52 AM   #6 (permalink)
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hey rhino i have a question here, in the Public Relations position, what exactly does that entail? like creating posters or ads for the public? or like forum moderating?

Thanks, Conker
that kinda thing but we have more than enough of them
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Old 08-06-2008, 04:38 AM   #7 (permalink)
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For thous of you who are interested, here is the first part of our US Army update.

Quote:
Over the past few months we have been giving out small hints of the US Army coming to Project Reality but we have been keeping the details under wraps. Today we have the first part of a large update for Project Reality's US Army. That's right its official, the US Army is coming with the Project Reality v0.8 release!

In the past we have been doing a little bit of "mix and match" with the US assets in Project Reality, mixing US Army and USMC scenarios and weapons. For PR v0.8 there will be an official split, with the US Army using their own unique weapons and vehicles.

We are starting this update with the much awaited M4 Carbine, which is the standard issue rifle of the US Army. Newly added developer [R-DEV]Chuc has recently completed all variants. [R-DEV]Chuc has also been really cracking out loads of other excellent skins as well which we know you will all love (look for dev journal entries on this coming soon). The model and import for the M4 was done by [R-DEV]Katarn who also did the M16A4 models and imports. The texture was a joint effort between Millenia, [R-DEV]Vaiski, [R-DEV]Qwerty and [R-DEV]Chuc.


In all these screens you will probably have noticed the new Digital ACU Camo on the solider model, which is the standard combat uniform of the US Army. These skins were done by [R-CON]Spush. They blend quite well into the terrain and surroundings at a distance! [R-CON]Spush has done work on several other soldier skins included that have already been included into PR v0.75. He's currently touching up Militia uniforms and updating US vehicle skins.


Next up is one of the US Army's APCs (Armored Personel Carrier), The M1126 Stryker. The Stryker is an eight-wheeled, all-wheel-drive, all terrain vehicle which is used by light and mobile mechanized infantry units of the US Army. The Stryker is equipped with an RWS which means the 50cal gunner can sit inside the safety of the Stryker's armor while using the 50.cal MG. The Stryker's model and skin was done by retardedmonkey. The Import has been done by [R-DEV]Stinger. The vehicle coding is currently being done by [R-DEV]Jaymz.


With the help of USI we have finally replaced the infamous vBF2 "beach party" open back HMMWV with a much more appropriate battle-ready model. Although its not as well equipped as current day HMMWV's as seen in Iraq, it provides more protection and is more authentic than the stock BF2 hummer. This updated HMMWV will be used by both the USMC and the US Army. The model, import and coding was done by jarleif and textures done by petemonster from the USI mod. We may add an even more realistic, heavily protected HMMWV model in a future update.


We hope you enjoyed the first part of the US Army update, keep an eye on the Project Reality Website & Forums for the next part and also other information on upcoming changes for PR v0.8!

- The Project Reality Team
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Old 10-06-2008, 10:34 PM   #8 (permalink)
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Hey Rhino, quick question. I know it's been awhile since the original post; are you guys still looking for modelers and/or texture artists?
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Old 10-06-2008, 10:36 PM   #9 (permalink)
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Hey Rhino, quick question. I know it's been awhile since the original post; are you guys still looking for modelers and/or texture artists?
yep, PR is always looking at increasing the size of our team
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Old 10-06-2008, 10:41 PM   #10 (permalink)
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yep, PR is always looking at increasing the size of our team
Maybe we should cap it at a 1000 devs?
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