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Developer Team seeks artist collaborators, well designed RPG title.
We at Lone Guide Studios, an independent game development company, are currently developing a large PC MMORPG title and seeking artistic collaborators to become full and active members of our dev team with full percentage interest in the project.
The positions will most likely include salary later pending a successful pitch to any of several interested investors, but we are seeking people who, for the moment, are interested in building the project as an asset to the team, and getting in on the ground floor of this game. The game itself is fully designed mechanic, theme, and story wise-- we are in the heart of development within engine now, though nothing is concrete until we ship, and we would respect the opinion and review of any artists who we welcome on board. Game Features -Cooperative or solo land ownership, development, and defense. -Advanced character build system with thousands of unique class combos. -Dynamic player alignment system. -Modular 1-player story-lines, elaborating on main game world. -Developable land for purchase anywhere in the game world. -Team based PvP structured around dynamic player teams. -Dynamic game world that changes based on player involvement and activity. -Dynamic Storyline supporting in game story, enhanced by NPC actors. -Vast game world landscape. -External client to modify owned land, mail, chat etc on mobile devices easily. -Tactical, skill based combat mechanics over button mashing. -Item Mall based with emphasis on convenience and customization. -Both morphing tile based dungeons and traditional lay out dungeons. -Constantly Developing world based on player land ownership and purchase. -Diverse non-combat encounters in addition to combat. -Non-linear quest/job system. -Diverse and extensive crafting system of building components, gear, tools and more. Artistic Themes -High fantasy juxtaposed vs technological development. -Mythological archetypes as they relate to faith and action. -Opposing religious views in a fantasy setting. -Fantastical Terrain and monsters. -High emphasis on exploration and travel. -Humans and non-traditional fantasy races co-inhabiting the game world. -Gradual development of game world as a frontier. -Historical perspective through modular one player episodes. Artists Needed Texture Artist 3d Modeler 2d Modeler for icons and GUI These positions will probably be expanded on down the line, so if you have talents other than those I listed, feel free to chime in-- It is a big project. Like I said, at the moment we are looking for artists interested in being in on the ground floor and potentially leading larger teams down the line as production accelerates. Experience preferred, but by no means required. We are looking for fresh perspectives and people who can work well with a team rather than people who have a bunch of impressive achievements on their resume. Our entire team is working on this project primarily in the cloud-- so no matter where you are, let me know if you are interested, I will respond as quickly as I am able to any questions anyone may have. The whole team is anxiously awaiting hearing from some new blood, thank you for your time, and I look forward to hearing from some talented members of these forums. Please send emails ATTN: SBA Jordan N Roberts, Lone Guide Studios Head Writer, Project SBA Jordan@loneguide.com Last edited by LoneGuideGames; 18-01-2013 at 02:18 PM. |
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| Tags |
| 2d artist, 3d modeler, collaboration, rpg, texture artist |
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