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[PR - #MC] Rapier SAM for Project Reality
Hey all.
The Award Winning Project Reality Modification for Battlefield 2 is looking for a modeller and/or texture artist to run under a "Mod Contractor" system. This is where basically people from outside of the mod can contribute to it in return for some experience in modelling and/or texturing, as well as getting your work into a successful modification where players can interact with it ingame, with full credit to the individual(s) who worked on it. This allows you to post ingame screenshots of your work along side renders into your portfolio which will seriously help to impress employers when trying to get a job in the gaming industry, as this not only proves your work was good enough to get into a good modification, but also shows that you can take direction, work as part of a team, your work doesn't have any underlying issues that would stop it from being used within a game and many other things which employers are looking for. This system also allows individuals from outside of a mod team not to become tied down to a mod (unless they wish to be afterwards, if so then we can look at getting you into the team) so once the work is finished, you can move onto what ever you want without braking any commitments ![]() You can also publicly show your progress to anyone you wish without having to worry about breaking any NDAs as we want to keep this as open as possible to allow anyone to learn from it ![]() Here is an example of a previous "Mod Contractor" project we have done in the past on this site: [MC] Close Support Bridges for Project Reality For this particular task we are looking for someone to model and/or texture the Rapier Surface to Air Missile (SAM) weapons system. This will be used as a Stationary Heavy Anti-Aircraft for the British Forces and possibly for the MEC, being able to lock targets at long ranges, engage them at extreme speeds and packing quite a punch when it hits. ![]() To start off with, this is a very hard modelling task to undertake as there are many components and versions to this, so you need to understand how the weapon system works somewhat and you need to understand how it will work in BF2. As well as more importantly, being able to and preferably have experience in modelling in high poly, then baking down the normals from the high poly model to a low poly model, that is fit for use in PR:BF2 as this model has a lot of tiny details that can only really be archived though high poly modelling. Basic History of the Weapon The Rapier SAM has been in service with the British Armed Forces since 1971 and was first used in combat in 1982, in the Falklands War, where it was the main ground based air defence system covering the landing beaches. The weapon has been in service ever since with the British Forces, constantly receiving upgrades along the way, making it now hardly recognizable from its orignal version, with it expected to server until at least 2020, most likely beyond with the British Armed Forces. Recently the missile has been used on an exercise to protect the London 2012 Olympic Games, being stationed at three points in London. ![]() The old version of this weapon system was also been exported to quite a few countries, mainly to Iran who still use it today, making it a possible addition to the MEC Forces Ingame. There is also a export version of the modern version called "Jernas" that has been exported to Malaysia (not relevant to PR but knowing this can help with refs/info for the Rapier 2000). Rapier Versions Rapier FSA / FSB Rapier Field Standard A (FSA) and Field Standard B (FSB) are pretty much the same version, with the FSB being a slight upgrade of the FSA (Original Version), with the FSB adding a number of basic upgrades. Additionally, the search radar was upgraded to be easily shut down in case of an anti-radiation missile attack. We have so far found no major visual differences between these two versions, and are not entirely sure which of these two versions was actually used during the Falklands war, but it was either or. This version also always for some reason we are not quite sure, had its wheels removed when deployed for combat. ![]() ![]() ![]() ![]() ![]() The Blindfire Radar wasn't really used during the Falklands, it only became operational very late into the war and was mostly used after the war to Protect the Falklands from further Argentine attack, but was sold to Iran which still use it today. This radar also carried its own generator unit, so it didn't need to rely on a separate one like the Launcher did. Also like the Launcher, this trailer also had its wheels removed when deployed for combat. ![]() ![]() ![]() Tracked Rapier This is a version of the Rapier mounted on a modified M113, not required for PR but dose supply a few useful refs for the other systems. ![]() Rapier FSB2, aka Rapier 90, aka Rapier Darkfire Rapier Field Standard B2 (FSB2) aka, Rapier 90, aka Rapier Darkfire is an upgraded version of the FSB2, that started in 1985 which included a new tracker that replaced the original optical system with a new IR thermal imager system to improve its abilities, especially at night. Cooling for the imager was provided by bottles of compressed gas. FSB2 also introduced a number of improvements that greatly improved Rapier capabilities. First and foremost was the Tactical Control Console that allowed four Rapier launchers to be controlled from a central location. The launchers themselves were upgraded to carry six missiles instead of four (simplest way of visually identifying it), improving battery capacity. Finally, the search radar was updated to use a new planar array antenna, although its capabilities remained generally the same as the earlier model. ![]() Rapier FSC, aka Rapier 2000, aka Jernas FSC Rapier Field Standard C (FSC), aka Rapier 2000, aka Jernas Field Standard C (FSC - Export version) is the most modern version of the Rapier which is in use today. This version is massively different from the old in many ways. For starters, it has been split into three main trailer units, the Launcher unit with optics, the updated Blindfire radar and the new Dagger search radar.All of these are based on the same trailer, each with there own generator built in to each unit to provide power for each unit. The generator apears to get its fuel from a Jerry can attached to the back of the trailer. The launcher unit can work on its own without the other units, but they do help significantly with its targeting capabilities. ![]() ![]() ![]() ![]() ![]() These are linked to the launchers with a cable and the the Optics operator sees the view though the optics on the launcher when he looks into his screen. ![]() ![]() ![]() Project Reality Requirements First of all the main version PR needs is the FSA/FSB for The Falklands mini-mod/map, as the Argentinians are getting the Tigercat SAM being made and its the best kind of map for this type of AA system right now in PR. Also this version can be potentially used for the MEC as these where originally sold to Iran and they still use this version today. After that then its the Rapier FSC, aka Rapier 2000, for normal PR to be used as the Heavy AA for the Brits. Layout of each unit and cabling between the units will be done in the export stage, just make sure there are plugs fro the cabling to go into etc. Generic Items Priority: High Factions: British Armed Forces (1982 & Modern), MEC (desert skin required) Missile Rapier FSA/FSB Priority: High Factions: British Armed Forces (1982 - Falklands), MEC (desert skin required) Ref: http://www.naval-history.net/FxDB10-Rapier.JPG Low Poly Tri Count: Around 6k to 8k tris for the lot ideally, lower if possible. Textures: Launcher, Optical Tacker Unit, SEZ box and Generator needs to all be together on one sheet, missile on its own, small sheet and blindfire radar on its own sheet. Main sheet will probably be 1024x1024, but worth skinning/baking in 4096x4096 for future proofing. This keep in mind is subject to change at any point, will need to review before UVs are done. FSA/FSB Launcher Rapier FSC aka, Rapier 2000 Priority: Medium Factions: British Armed Forces (Modern) Ref: http://i.imgur.com/y7v9N.jpg Low Poly Tri Count: Around 6k to 8k tris for the lot ideally, lower if possible. Textures: Launcher, Trailer, Operator Station, Blindfire radar and Dagger all on the same sheet. Main sheet will probably be around 2048x1024 maximum, but worth skinning/baking in around 8192x4096 for future proofing. This keep in mind is subject to change at any point, will need to review before UVs are done. FSC Launcher--------------------------------------------- We have plenty of first hand, high resolution reference images and information straight from personal in the British Army. The above pictures/information is only a tiny sample of what we have to offer in terms of references and information so you will not have to look around for it yourself. We are looking for someone with knowledge and experience of high poly modelling (aka sub-division modelling, aka next generation modelling), UVing and texturing to take on this task. If multiple people want to work on this, with one doing the high poly modelling and UVing and another doing the texturing or w/e, that is fine, providing the job gets done to a high standard .Please note, the high poly model will only be used to bake the normals off for the low poly model, which goes ingame. If anyone is interested in this please post below or PM me on these forums with a few examples of previous work if possible and I will fill you in with the rest of the details on exactly what we need, and we will take it from there ![]() - The Project Reality Team. Last edited by Rhino; 09-07-2012 at 01:49 AM. |
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