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Indie TPS/RPG hybrid seeking 3d Artists! (Unity)
THE TEAM
CURRENTLY SEEKING:
Art Pipeline: Unity is very artists friendly. Due to this, you can pretty much use anything you want. It takes FBX files, Obj, even native 3ds and Maya files (though we prefer you export to FBX). Hey folks, After analyzing and re-scoping our game, we felt we had a better chance of releasing a game sooner if we re-scoped our ideas. Yes, we would have loved to do an MMO, but we simply do not have the manpower to achieve it. It is due to this that we decided to dial things back and focus on making a small scale online RPG. Thus, we have switched engines to Unity in order to speed up our workflow and have made FAST progress since then. In short, "Project Conquest" is our working title. The main concept of the game is to create a small scale online RPG/Third Person Shooter hybrid with world shaping elements and a persistent world. The plot in a nutshell: A large apocalyptic event has taken place and as a result most of humanity has been wiped out. The rest is heavily shaken, suffering from severe mutations, and has reverted to a "survival of the fittest" point of view. Let me clarify this: This is NOT an MMO, the maximum number of players we are targeting is 32, and even that is subject to further reduction based on testing the systems after they're online. As a result, gameplay will involve trying to survive in this harsh new world, all the while trying to rebuild your own piece of society with other players. Our aim is to have a persistent online world where players work together to survive, or exploit other's weaknesses in order to advance yourself. Influences: STALKER, Max Payne, EVE Online, Book of Eli, Silent Hill, The Walking Dead Short term goals:
Mid term goals
Long term goals:
The way we are developing the game is through a staged approach. We have different alpha milestones we are aiming to reach, each of which would theoretically be their own game set in the same universe. This allows us to stay motivated as we complete milestones and see actual, real, progress at every step of the way. Screenshots/Concept Art ![]() ![]() ![]() ![]() ![]() ![]() About me (The project leader) I work as a professional Software Developer, with a bachelor's degree in Computer Science, and a focus in Software Engineering. I know several different programming languages, database programming, web programming, and game programming. I have developed mods since I was young, starting with Quake. I have also successfully released a Total Conversion for Max Payne 2 titled "Hall of Mirrors", a game based on the movie Equilibrium. It was a two year long project. The mod was heavily recognized in the community, and has been featured in many major gaming publications such as PCGamer, who interviewed me, and other PC gaming magazines. To this day the mod has been downloaded hundreds of thousands of times (at least that I know of, it has also been distributed by other people, since its free). I myself am invested heavily in the project and code (I am not an armchair "leader" I am a team member as well and have my own work to contribute). I have several friends who are also developers with varying levels of game development experience. I am also connected to several game developers in the industry, from concept artists at Blizzard, to former team members working at Gearbox. Below, you may find the Hall of Mirrors website. To note the level my commitment further, also let me mention that I learned how to animate in 3ds max in order to complete the project. I created all of the combat animations myself since I could not find anyone in the community to help out at the time. Of course I also created all the gameplay features and the code for all the gameplay. Hall of Mirrors Mod website (this site is very old by the way, don't judge! It was put together in a few spare minutes when I was in college) Please contact me here if you are interested, or PM me. We can discuss things further then. Last edited by Rico21745; 14-05-2012 at 11:16 AM. Reason: Update |
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