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Large, well organized UDK team searching for our 3D LEAD!
Hello and thanks for checking out the thread! Right now Ironbelly Studios is on the hunt for a 3D lead. Someone with dedication and experience to help shape our 3D department and all assets that end up in the game. We are looking for a passionate 3D modeler who also has a lot of experience creating assets for UDK. Technical know-how is our #1 priority for this position as we have a lot of talented 3D modelers and really need someone to make sure that all of the assets being created for our project are in the best shape possible for UDK.
Of course there will be plenty of 3D modeling for you to do along the way! Please email me: ryan_at_ironbellystudios.com if you are interested or have further questions. It should be noted that we also do a lot of contract work for other studios and our senior members see a lot of this flowing their way so there's paid work that comes out of this position as well. I'll summarize a little more info about us below here, I hope to be speaking with you soon and please feel free to check us out at Ironbelly studios ! Who are we? Ironbelly Studios has traditionally been an Art House in the past. We created art assets for game studios and video game startups to be used for raising capital for project development. We've been together under the name Ironbelly Studios since 2009 but many of us that constitute the core of Ironbelly have been working together on similar projects since 2006. We are a group of passionate, dedicated and talented group of game developers who are serious about getting this project out the door and into digital distribution channels. We are extremely organized, and most of us have many years either running or working with remotely distributed teams. What are we working on? To give you a little idea of the current project it is a single player FPS heavily styled after Moon or 2001:The Space Odyssey in the beginning, very clean designs, and from there we lead the player away from that to a much more dark and sinister look and feel towards the end. It is a FPS Survival game that takes place on a space station and instead of hordes of zombies the player will be facing off against waves of robotic killing machines, some large and few, others small and many. The closest examples of gameplay style that comes to mind would be Black Ops Zombies with a dash of Dead Space. Our goals for this project are not overly ambitious, we have what we think is an exciting, attainable project that we can have up and running before the year is out. I personally have been working with collaborative teams for over 5 years and my experience working with teams(my own included) with giant ambitions for projects that never see the light of day has steered me towards more realistic and do-able goals. Key Features: Engaging Single player campaign Survival FPS style gameplay, mixing the best of Killing Floor, L4D and Black Ops Zombies Stylized Sci-Fi environments Massive Robotic Combat Useable environments |
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