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Old 25-11-2011, 11:44 AM   #1 (permalink)
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High Poly Modelling 02: Rules & WIP



Guide Lines
• Get a photo of an environment, using the photo selected, select a prop/item to high poly model ONLY. Where possible I would prefer there to be more of a surrounding/environment (but i do accept it maybe hard to find the image).
• The size of the prop will vary from each competition that is done (small, medium and large (there is an image below that might help explain the sizing guide))
• You will be aloud to keep using the same photograph for each competition (and it will be encouraged), allowing you to build up an environment scene.

This is a SMALL sized challenge.


Rules:


General Guidelines:
• You must be a registered member of Game-Artist.net in order to participate in the official tournament.
• You can use any 3D and/or sculpting software package to create your entry.
• Only 1 entry per person, Do not try to create multiple entries with different user names. If you do more than one then you must pick the one you want to submit for the competition.
• Everything must be made by 1 single person.
• HOWEVER you can use the same photograph and work as a team but each entry must still be modelled by only one person.
• The maximum size for every submission image is 1600 x 1600 (max 400k file size), please note the attachment system is broken you will need to use an image hosting site.
• This is a small size challenge, to help make it fair/equal please do your best to stick to small sized object/props.
• The photograph you select must be a photograph of an environment
• The prop/item you intend to model must be on the photograph you selected (however you are allowed to use other reference material to help you model the prop/item).
• You must show us the photo you intend to use.
• I will allow close up shots of items/props that you intend to model as your required image, providing you can see the whole object.
• If you choose a close up shot as your required image and in your search for images you come across any environments images that would fit into what you where thinking the scene would be (but doesn't have the object you intend to model in it) then please post that up.
• Please post all your work in progress (WIP) below as new posts.

Limitations:
• You have no restriction on the amounts of polygons you can use.
• For final submission NO Texturing or polypainting.
• The final image maybe either a screen shot or a render (you can use any shaders (except transparent shaders) and any render setting that you like).
• You do not have to show wire frames, but you may if you want.

Duration/ Deadline:

Because this is still a fairly new competition I have add a few extra days (a weekend) to allow people to come into the competition a bit late.

Deadline: Sunday 4th December, 23:59 GMT (just over 1 week)


Sizing Guide:


Please post all your work in progress (WIP) below as new posts.

Here is a very quick example of WIP

Any questions just ask them in this thread as well.

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Old 25-11-2011, 02:58 PM   #2 (permalink)
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I had to opt out of the last high poly challenge, glad to get a chance to redeem myself
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Old 27-11-2011, 09:11 PM   #3 (permalink)
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Just wanted to toss up a WIP shot of my entry. Still got a lot of time to work on this.

Here is the reference:


Entry:
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Old 28-11-2011, 09:17 AM   #4 (permalink)
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Well its good to see you came back.

Your WIP looking good so far.
I'm guessing the leg stand bits you've got slot into the big sturdy leg stands (looks a bit top heavy at the moment).
Also alot of the peice look a bit thin to me (but that could be there just nothing to gauge the size of it).
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Old 30-11-2011, 08:02 AM   #5 (permalink)
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Cool work so far, mafiadude1! I decided to throw my hat in and compete! Here's my image, though this asset may be more of a medium size model.

Vintage Wheelchair!


Wip #1 (done this morning before work)


Long ways to go, but C&C is always welcome Excited to see what other participants decide to model!
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Old 30-11-2011, 03:55 PM   #6 (permalink)
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It's good to see someone else finally joining in, I was beginning to get worried
Looks good Polygoblin, can't wait to see all the mechanical details in there!
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Old 01-12-2011, 08:57 AM   #7 (permalink)
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Polygoblin: Looks good, it is maybe is a little on the border line of the size but could probably swing both ways. And for the most part it comprises of cube and cylinders.

Well I'm going to join in as well, and i'm using the same enviroment as last time.



I'm doing the security light on the right wall.
And here is where I am so far:

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Old 02-12-2011, 07:30 AM   #8 (permalink)
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Nifty light so far, Skwiggles!

Another quick wip. A few spots are still only blocked in. Mostly wheel work and a little bit of wood and fixture work. I'll touch the wood in zbrush to detail it, along with a few metal pieces for damage.

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Old 02-12-2011, 06:39 PM   #9 (permalink)
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Cheers polygoblin, looking good too.

Ok, here is my final image:

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Old 02-12-2011, 10:10 PM   #10 (permalink)
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Niiiceee

Another wip. Still have some bolts, hinges, and a little bit of zbrush work to do.

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