Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Main > General Discussion
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 09-02-2006, 05:05 PM   #131 (permalink)
New Artist
jaboo224's User Activity: 0/10
6 - 0
D: oh no i have been spotteded
jaboo224 is offline   Reply With Quote
Old 09-02-2006, 05:24 PM   #132 (permalink)
FaN
Artist
FaN's Avatar
FaN's User Activity: 0/10
52 - 0
Fireh in teh holeh
FaN is offline   Reply With Quote
Old 09-03-2006, 05:58 AM   #133 (permalink)
New Artist
mrmonkah's Avatar
mrmonkah's User Activity: 0/10
17 - 0
Hi Im Daniel Gregory,

Im 22 years old and from the UK. Pretty new to the world of 3D, or atleast new to taking it seriously. I look forward to getting some detailed models completed with a little help from you guys. Im currently torn between learning 3DSMax again or sticking with Blender.

My interests include Film, Music and downhill mountian biking, not to mention a good pint down the pub.

Daniel
mrmonkah is offline   Reply With Quote
Old 09-05-2006, 09:55 AM   #134 (permalink)
New Artist
ravi84ranjan's User Activity: 0/10
1 - 0
3d Arties

Hi, I am 3d arties, from noida.......
ravi84ranjan is offline   Reply With Quote
Old 09-05-2006, 10:22 AM   #135 (permalink)
New Artist
Abdi87's Avatar
Abdi87's User Activity: 0/10
25 - 0
Hi My name is Fuad Abdi,

Im 19 years old and I have worked on alot of previous mods for alot of games, mods that actually never got released. I use 3d studio max for my modeling and photoshop for my skinning (which i extremely suck at, but like they say practice makes perfection) anyways... Im currently working on a retail game(1944 D-Day) for a friend which i met through a mod. The only models that i made which made it into a game engine was my cnc generals models of buildings and vehicles that i made for a mod ages ago, which made me feel proud of myself.. Right now im trying to get more into the next gen stuff and skinning, and also trying to make proper character models. But i am very good at modeling props, buildings, vehicles etc. just need to work on some particular stuff, that is why i have joined this forum the best place for a game artist

Thanks
- Fuad
Abdi87 is offline   Reply With Quote
Old 09-05-2006, 12:00 PM   #136 (permalink)
Industry Artist
doom3d's Avatar
doom3d's User Activity: 0/10
168 - 2
Hello my Real name is william sweetman, or billy. I'm currently interning at frozen codebase here in green bay wisconsin. It's a small start up company. I'm in the postion of art and design at the moment. I know max and photoshop pretty well. I am also fluent with unreal 2k4 level editor, quake 4, and torque game engine. I'm currently in crunch, but i hope in the future to be a frequenter of these forums.

have fun, catch me on xbla : doom3d

Last edited by doom3d; 09-05-2006 at 12:18 PM.
doom3d is offline   Reply With Quote
Old 09-06-2006, 03:27 AM   #137 (permalink)
Industry Artist
Mouseshadow's User Activity: 0/10
39 - 9
Quote:
Originally Posted by Xadeko
wow mouse, tell us some more.
im realy interested in your work and experience in the gameing industry.

enjoy your stay
Thanks! Let's see... I started off rather unusually working on a shareware game in South Africa...which didn't fare too well, but moved back to England and worked on various racing games (I won't go into details of exactly what I've worked on - feel free to PM if you're interested) some PS2 and PSP projects, but am now working almost exclusively on the DS - a lovely little machine but pretty tough after being used to all those polys. I still do some pre-rendered work in my own time to keep up to date, but am now trying to pitch a DS project which has some pre-rendered elements in it - It's always surprising when things turn out to be useful.

Officially, I'm a lead, but in reality my job is closer to Tech artist with a heap of Art director thrown in. (For those unsure of the differences, it changes from company to company but very roughly: Leads do the scheduling, Techs figure out how things are to be done within the limitations of the target system and directors dictate the style [along with concept artists, who do the initial illustrations] - DS projects are very small, so they tend to all come under the catch-all title of "lead")
Mouseshadow is offline   Reply With Quote
Old 09-06-2006, 12:37 PM   #138 (permalink)
New Artist
Sniper_Skull's Avatar
Sniper_Skull's User Activity: 0/10
10 - 0
My name is Adam Boyes. I'm currently in taxes, and will soon be moving back to California. I've been modding for about 5 years. as a 2D/3D Artist, Mostly for operation flashpoint. (My mods home page http://ofpc.de/combat) and I have done some freelance work for Bohemia Interactive Australia. (Porject page http://www.virtualbattlespace2.com/usarmy) and I can't wait to show some of my WIP stuff to you guys.

Last edited by Sniper_Skull; 09-06-2006 at 12:55 PM.
Sniper_Skull is offline   Reply With Quote
Old 09-06-2006, 01:50 PM   #139 (permalink)
New Artist
dreamwrecker's Avatar
dreamwrecker's User Activity: 0/10
5 - 0
Hy! My real name is Philipp Hackbarth, I'm from Bautzen, Germany.
I do 3d stuff for about 1.5 years now, my actual software of choice is blender 3d and I want to specialize myself in game art, maybe to become a professional sometime
dreamwrecker is offline   Reply With Quote
Old 09-07-2006, 02:16 AM   #140 (permalink)
New Artist
flaagan's Avatar
flaagan's User Activity: 0/10
6 - 0
Heyas! The name's James Flaagan. I'm 25 and living in Cupertino, CA. Was suggested I check this forum out by a few polycount buddies (st3ady, Lee3dee, chris holden, and Telekinetic Frog), so I finally swang on by. Neat place indeed!

At this time I'm doing QA for a PSP dev (Locomotive Games) and network admin work for a small semiconductor cleaning equipment company. I'm very familiar with modelling in XSI and maya, and have plenty of fun doing environment / vehicle assets and particle effects for the Unreal Engine (UEd and UT2k4 are my playground). Hoping to learn mudbox to a good degree to get some high poly works done at some point.
__________________
Welding verts or welding steel, it's all the same to me!

Last edited by flaagan; 09-07-2006 at 02:55 AM.
flaagan is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 12:09 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net