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#133 (permalink) |
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New Artist
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Hi Im Daniel Gregory,
Im 22 years old and from the UK. Pretty new to the world of 3D, or atleast new to taking it seriously. I look forward to getting some detailed models completed with a little help from you guys. Im currently torn between learning 3DSMax again or sticking with Blender. My interests include Film, Music and downhill mountian biking, not to mention a good pint down the pub. Daniel |
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#135 (permalink) |
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New Artist
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Hi My name is Fuad Abdi,
Im 19 years old and I have worked on alot of previous mods for alot of games, mods that actually never got released. I use 3d studio max for my modeling and photoshop for my skinning (which i extremely suck at, but like they say practice makes perfection) anyways... Im currently working on a retail game(1944 D-Day) for a friend which i met through a mod. The only models that i made which made it into a game engine was my cnc generals models of buildings and vehicles that i made for a mod ages ago, which made me feel proud of myself.. Right now im trying to get more into the next gen stuff and skinning, and also trying to make proper character models. But i am very good at modeling props, buildings, vehicles etc. just need to work on some particular stuff, that is why i have joined this forum the best place for a game artist ![]() Thanks - Fuad |
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#136 (permalink) |
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Industry Artist
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Hello my Real name is william sweetman, or billy. I'm currently interning at frozen codebase here in green bay wisconsin. It's a small start up company. I'm in the postion of art and design at the moment. I know max and photoshop pretty well. I am also fluent with unreal 2k4 level editor, quake 4, and torque game engine. I'm currently in crunch, but i hope in the future to be a frequenter of these forums.
have fun, catch me on xbla : doom3d Last edited by doom3d; 09-05-2006 at 12:18 PM. |
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#137 (permalink) | |
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Industry Artist
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Quote:
Officially, I'm a lead, but in reality my job is closer to Tech artist with a heap of Art director thrown in. (For those unsure of the differences, it changes from company to company but very roughly: Leads do the scheduling, Techs figure out how things are to be done within the limitations of the target system and directors dictate the style [along with concept artists, who do the initial illustrations] - DS projects are very small, so they tend to all come under the catch-all title of "lead") |
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#138 (permalink) |
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New Artist
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My name is Adam Boyes. I'm currently in taxes, and will soon be moving back to California. I've been modding for about 5 years. as a 2D/3D Artist, Mostly for operation flashpoint. (My mods home page http://ofpc.de/combat) and I have done some freelance work for Bohemia Interactive Australia. (Porject page http://www.virtualbattlespace2.com/usarmy) and I can't wait to show some of my WIP stuff to you guys.
Last edited by Sniper_Skull; 09-06-2006 at 12:55 PM. |
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#140 (permalink) |
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New Artist
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Heyas! The name's James Flaagan. I'm 25 and living in Cupertino, CA. Was suggested I check this forum out by a few polycount buddies (st3ady, Lee3dee, chris holden, and Telekinetic Frog), so I finally swang on by. Neat place indeed!
At this time I'm doing QA for a PSP dev (Locomotive Games) and network admin work for a small semiconductor cleaning equipment company. I'm very familiar with modelling in XSI and maya, and have plenty of fun doing environment / vehicle assets and particle effects for the Unreal Engine (UEd and UT2k4 are my playground). Hoping to learn mudbox to a good degree to get some high poly works done at some point.
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Welding verts or welding steel, it's all the same to me! Last edited by flaagan; 09-07-2006 at 02:55 AM. |
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