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#1 (permalink) |
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Game-Artist.net Admin
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[GA] - forum cleanup
Hello,
some of you may have noticed it already, but we cleaned the forums a bit. The Modcontractor forum has been closed. Due to it's low success rate, and the large effort that it requires to keep it running. The entire "Techniques and resources" subforum has been merged into 1 section, called Support, which is now in the Game-Art subforum. All your application and technique related questions can be asked there. We'll set up a number of sticky posts up in the future, that contain a the good tutorials listed in the forum so that you can access them quickly, and maybe make an FAQ for the application questions, etc... And last but not least, the Hiring forum has been split up in two sections. One for paid jobs, and one for mods and non paid recruiting. There will be a few more changes in the future, but more on that later ![]() The Game-artist.net staff Supported by CG Society.
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![]() ![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - Last edited by doylle; 09-16-2008 at 01:24 PM. |
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#4 (permalink) |
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Game Art Student
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Liking the changes doylle - may GA live long and prosper
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> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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#5 (permalink) |
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Senior Artist
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This is still the best video game/art related forum on the web. Keep up the good work!
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![]() 3D artist at http://www.thinkplaystudios.com/ My Portfolio: http://www.francoisstelluti.com |
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