|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#22 (permalink) |
|
Artist
![]() 32
- 9
|
Hey I got another question: Is there a "line" between modeling characters for in-game graphics and drawing concept/poster art? My guess is that in-game graphics require 3d programs to model the character with another (PS?) to texture it, while concept/poster stuff can be created with PS or Painter alone. A character artist would be expected to do both, right? If not then I'll know what more to focus on right now.
Also, what are the expectations when joining a mod team - someone mentioned that's a good way to getting my foot on the door in the industry. Would I have to "edit" existing models and reconfigure them? That seems like an entirely different thing to learn with a 3d program. |
|
|
|
|
|
#23 (permalink) |
|
Game-Artist.net Staff
|
It's a useful skill to be able to concept stuff, but I think that most of the time you'll find if you're a character artist, you'll be modeling stuff based on concept art done by someone who's job is being a concept artist. Generally, they're distinct jobs. This will vary from company to company - in general, the smaller the company the more blurred the lines between jobs yet as there are less people do the same amount of jobs so you have to share tasks more.
As for mods; in the mods I've worked on all the characters have been created from scratch. Although quite a few HL2 ones I've seen just alter the existing meshes a little. It just depends on the mod. |
|
|
|
| The Following User Says Thank You to Talon For This Useful Post: |
|
|
#24 (permalink) |
|
Industry Artist
![]() 164
- 8
|
Usually on a mod team, you'd create models and textures for creating new levels, but you wouldn't be "editing" current models, though often mod teams will use the assets from the game they're modding, as it saves a lot of time (but they're just placing already made models/textures, not changing verts/textures), and it's hard to keep a mod team going long enough to make all-new, 100% genuine content.
|
|
|
|
| The Following User Says Thank You to Jonathan For This Useful Post: |
|
|
#25 (permalink) |
|
Artist
![]() 32
- 9
|
I just read from what do concept artists do? - Game Career Guide Forums that concept artists could be further broken down to characters, environments, etc, but I have a feeling today's studios expect concept artists to be more versatile..
If there are and will be a demand for concept character artists then that'll be swell, but for now I guess I'll plan on learning both character concept art and modeling, but would like to keep my options open. Again, thanks for the replies and your patience ![]() |
|
|
|
|
|
#26 (permalink) |
|
Game Art Student
![]() 88
- 2
|
I saw that you spoke with the Art Institute of Pittsburgh. That's currently where I'm enrolled and in my opinion I do believe that you can be self taught, however I know in my case I've learned so much from the school and the other thing that I like is that the school stays away from programming and is strickely the "art" side of game development. If it comes down to you would like to go to school. This is how I usually see it. You can either work a job and not be happy with the rest of your life or spend a little more money and time and work the job you are passionate about. (These are all questions I asked myself so don't feel offended.)
|
|
|
|
|
|
#27 (permalink) | |
|
Senior Artist
![]() 110
- 5
|
Quote:
|
|
|
|
|
|
|
#28 (permalink) |
|
Artist
![]() 69
- 7
|
I'd say for the most part unless you plan on going to VFS or Guild Hall, stay away from most of the game design programs, some are ok, but most aren't. Get a fine art degree and learn to model/texture/ 3d-ize stuff through tutorials and help via websites like this one and polycount.
Most game design programs aren't suited for the fast changing industry, your portfolio is king. Period. You'd be better off with a nice fine art degree and a few months of modeling. If I could go back I'd take the time off to do tutorials and hang out in irc with the fella's at polycount to help out if I had any questions, but I did that 'and' went to school and got into 60k in debt, the degree is ok, but i learned WAAYYYYYYY more from other students and sites like this. |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |