|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
New Artist
![]() 3
- 0
|
Shader programming - art?
What are people's opinions on shader programming? Is it art or just 'not our stuff'?
Sure, it's mostly math and programming, but having practiced for a short while I'm already doing things such as relief-mapping, soft shadows and screen space ambient occlusion. I know this isn't very close to content creation, but I find some artistic pleasure after I succeed implementing that certain artistic effect into the scene that I want. |
|
|
|
|
|
#2 (permalink) |
|
New Artist
![]() 2
- 1
|
I reckon it's art. It's very easy for "artists" to dismiss what in their eyes is tedious and technical, but in actuality, it takes eye and talent to be a good shader writer, as indeed it takes eye and talent to do many games related programming jobs..
Obviously, I'm in the dev side of things so I'd be biased ![]() |
|
|
|
| The Following User Says Thank You to Carina For This Useful Post: |
|
|
#6 (permalink) |
|
New Artist
![]() 4
- 0
|
"By keenly confronting the enigmas that surround us, and by considering and analyzing the observations that I have made, I ended up in the domain of mathematics, Although I am absolutely without training in the exact sciences, I often seem to have more in common with mathematicians than with my fellow artists."
-MC Escher |
|
|
|
|
|
#7 (permalink) |
|
Senior Artist
![]() 106
- 21
|
Art or not, it's a very small segment of larger job titles usually. Enviro or Character Artists usually handle that stuff themselves and through the engine. Get good at if you want, I just wouldn't expect to get a job doing only that unless it's in film.
|
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |