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#1 (permalink) | |
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Amateur Artist
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How to Protect your Work
Most of you are probably familiar with copyright. copyright basically makes you in charge of your own creations, and no one can use it without your permission. its very easy to use obviously, just add the (c) sign to things, however, I'm not here to talk about copyright, but instead something more targeted.
there is something called the Creative Commons Licence, created for artists that want control over their intellectual property, but with somewhat more control and easier to understand documentation. Creative Commons have a few different type of licenses. Some are for those who don't want any distribution of their works without them being credited for it. and some for free distribution and alteration of said artwork. the list is as follows: Quote:
i really like this license and its very easy to use once you know what you want to do with it. you can choose your license type here, and get some code to put on your website. It looks pretty good to ![]() Last edited by Vamediah; 01-08-2007 at 03:39 PM. |
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#2 (permalink) |
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loves polygons
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That's pretty interesting
I'll look more into it. Thanks for sharing.
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http://www.andrei313.com |
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#4 (permalink) |
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Industry Artist
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Cool info dude, cheers.
Btw, as far as I'm aware, anything that you make automatically becomes copyrighted to you, there's no need to add the copyright symbol. However, it always helps to be able to prove prior ownership (e.g. source files for a 3D scene, dated and sealed documentation of ideas, dated signature on artwork, etc...). |
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#6 (permalink) |
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Amateur Artist
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Yeah when it comes to art, you automatically get copyright on your things.
But, taken that a lot of people use reference photos\concepts and such for their work, they should credit the place where they got it (or the exact person for that matter). I think that would be kinda "shared" copyright, you might own the model, but you do not own the concept or parts of your texture (since you used a free page to get them, which has a license agreement that nobody will ever read). |
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#7 (permalink) |
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Senior Member
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To add some detail to this, CafePress has a decent page on it with a relevant FAQ at the bottom:
CafePress.com : Help Desk : Copyright, Trademark and Intellectual Property Guidelines More importantly, how does this apply to this industry? Although it's usually the cinematic / CG / high detail stuff which gets stolen in terms of renders and images, game art is more the victim of people stealing from your wireframes. This doesn't mean wire renders, but the actual topology. Say you've modeled a very efficient low poly human hand. It's something that's very generic but in our industry poly usage / efficiency is key, so someone may just remodel according to where you placed your verts. Whilst it may be hard to tell where the theft occured with something so generic, it could be easier to note on more stylized items, like an original character made by Alchemist101. Moral of the story, look beyond the images and right into vert placement, may be yours. But do not jump the gun all too quickly as the positioning may just be common sense or random luck ![]() Thanks for starting this thread Vamediah ![]() |
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#8 (permalink) | |
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Freelancer
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Neckro posting but kinda relevant
Quote:
Dynamic Armament Masada promopage My original image (since it started spreading I've corrected one error on the image, changed 7.62x45 to 7.62x39 for one of the rifles) ![]() Had I clearly marked the render with name and contact info both me and said company likely wouldn't have to go through the motions of exchanging emails, found out just hours ago though so I haven't had time to send them an intial email...provided that they would of been honest enough to shoot me an email asking if they could use the image and not just edited the image. And it's not the first time it's happened either, I've even found a render of mine in a Swedish magazine article. It's years ago now and I didn't have enough energy at the time to chase it down, other than sending the editor an email regarding it that went unanswered, but had I chosen to do so I could of scored a nice little chunk of change in compensation for the copyright breach.
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BlackFoot Studios external 3D artist. Last edited by SnowFella; 01-01-2008 at 12:40 AM. |
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#9 (permalink) |
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Freelancer
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Some good resources guys. I checked wikipedia and it's pretty much the same, so i've got nothing to add.
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Unknown Robot - indie videogame developer Acetylene Games - High quality videogame screenshots My Portfolio :: artbymasa Tuts: HP / LP Modeling for Next-Gen Games WIP: Project Flashback |
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