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#1 (permalink) |
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New Artist
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Game Engines
I'd like to see a section of this forum devoted to game engines from an artists' perspective. War stories, pros and cons, do's and dont's, that sort of thing.
EDIT: Sorry I accidentally posted this in the wrong section. It was meant for the suggestions area. Last edited by IslandDreamer; 08-12-2006 at 12:39 PM. |
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#4 (permalink) |
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Senior Artist
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http://candointeractive.com/
CanDo Interactive has a web based game engine that’s super easy to use. A while back, we had a vehicle competition on Polycount, and a few of us put our vehicles in the free trial engine. It’s definitely one of the easiest, fasting art-to-game engines I’ve ever worked with. I found it to be fantastic for quick testing purposes, but it’s far too limited to make an actual game for. Nevertheless, if you want to get your work in a game without any hassle, check it out. |
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#5 (permalink) |
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New Artist
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Ok, here's my current favorite indie engines:
www.unity3d.com for the Mac. www.beyondvirtual.com for the PC. Both feature elegant, nearly transparent art pipelines, which is what attracted me to them. No special level geometry, no BSP brushes, etc. etc. In the case of Unity, it supports Maya, Cinema 4D and Cheetah files directly, in addition to 3DS, OBJ and FBX. Beyond Virtual is in an earlier beta stage of development. It was designed around Lightwave, but it imports FBX, 3DS and OBJ files as well. The best thing about BV is that there is a Bronze version that is absolutely free. |
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