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Old 15-02-2009, 01:58 AM   #61 (permalink)
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I am a programmer, with some experience of 3d modeling. I currently run the project BOW, we are using the leadwerks engine.

Leadwerks Engine

I'll let the website explain itself...
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Old 09-03-2009, 04:52 PM   #62 (permalink)
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I thought I'd mention the Medieval Total War 2 engine. It's a fairly easy tool to work with but it's horribly restricted. You'd want to use it to create a game about medieval warfare and not much else.

It's successor, the Empire Total War engine is more powerful and has less restrictions. It's also a bit harder to learn and until proper documentation have been done I think that Medieval 2 will be the primary engine to work with. Both deserves to be mentioned.
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Old 27-04-2009, 01:41 AM   #63 (permalink)
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as far as the three main mod engines go (CryEngine2, Unreal3, and Hammer/Source) what do you guys think is the easiest to use with the best final results? im currently using UE3 and find it really easy to use and to get my models and materials into the engine. i want to try all three but im wondering if it would be best to just stick with one for my portfolio. are the three completely different or do they share similar interfaces and features?
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Old 27-04-2009, 04:12 AM   #64 (permalink)
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Stick with UE3. CryEngine is meant to be pretty good as well. Avoid source like the plague as it's a total nightmare to work with IMO.
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Old 27-04-2009, 04:30 AM   #65 (permalink)
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cool. thanks!
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Old 09-05-2009, 07:22 PM   #66 (permalink)
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I am using 3D rad a game engine WYSIWYG. Can do alot without coding, can import in .x models and animations.
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Old 19-05-2009, 11:32 PM   #67 (permalink)
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We (me and my team) is using Torque3D from GarageGames as engine for upcomming project.
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Old 05-08-2009, 10:58 AM   #68 (permalink)
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Quote:
Originally Posted by MPWatts356 View Post
as far as the three main mod engines go (CryEngine2, Unreal3, and Hammer/Source) what do you guys think is the easiest to use with the best final results? im currently using UE3 and find it really easy to use and to get my models and materials into the engine. i want to try all three but im wondering if it would be best to just stick with one for my portfolio. are the three completely different or do they share similar interfaces and features?
as far as the hammer.. i am not sure but can tell you frokm my experience, both of the other ttwo engines are not very similar except that they are both sandbox editors. cry2 is pretty easy to learn i guess. the main problem i see with it is everything it makes looks cysis-ee UT3 has a much grittier feel and can produce alot of different looks. it may just be cry2s shaders .. not sure.
i think i likes the ut3 better but am more versed in cry2
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Old 18-09-2009, 07:42 AM   #69 (permalink)
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Shiva

Hello!!

I´m new user and i just see this Game Engine post. I don´t know if someone uses this engine:

Stonetrip Shiva

I use it for now and I like it. The license is cheap and it has a powerfull render engine.
There are a lot of good things even web and I-Phoen publishing.

Try it!!
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Old 18-09-2009, 06:51 PM   #70 (permalink)
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For some reason I didn't see this post until today - odd.

Two thoughts regarding the replies on this thread:

1. Unity3D engine is solid because the devs behind it rock. I had dinner with some of these guys at the GDC and they were all speaking my level, telling me some of the snags they ran into while porting to PC and updating mobile.

2. Crytek as a company definitely prefers to keep their pricing structures between themselves and the companies they work with. Stating that it costs around $600,000 and that you use it for work will probably A. get you in trouble and B. is a misnomer in itself. Crytek explores tons of different options with interested buyers, none of which are that steep in cost. Maybe if you bought something like a multi-license?

Either way CryEngine is a good modding engine, but if you want to make money off your project you should probably look at something more realistic. Whether its $100,000 or 1 million, chances are you aren't an established company with a revenue stream large enough to grant that much money up front for an engine anyways. If you are, I doubt this thread is the first time you've heard of CryEngine anyways.
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