|
||||||||||||
|
|
#42 (permalink) |
|
Artist
![]() 93
- 4
|
Does anyone know a decent yet affordable RPG Engine? really want to give RPGs a go, more in the oblivion style, really i want a MMORPG offline for one guy lol
so implemention of quests and all along side the storyline and relative graphics.Doesnt need to be some fantastic commercial engine, just useable and relatively cheap for my first RPG Useage, ( MUST BE 3D) look for really not much more than $200 USD
__________________
|
|
|
|
|
|
#44 (permalink) |
|
Artist
![]() 93
- 4
|
Hmm, NWN2 is a mmorpg, sorry to be picky lol ^^ is there more of the Oblivion style game engine, obviously without the amazing graphics but anything reasonable. although i dont own oblivion i generally get the jist of what kind of RPG im trying to make based on that. except with different story and all.
__________________
|
|
|
|
|
|
#47 (permalink) |
|
Artist
![]() 69
- 6
|
Our team has been using Torque Advanced for numerous years and I'll agree with another poster that it can be a big pain in the ass, but for some it is their only option price wise and once you sit down with it for a while, extend your deadlines to get used to it, it can pump out some pretty nice stuff.
They have a new tech demo over at: Game Development Tools And Software :. GarageGames that is awfully pretty. With enough tinkering there hasn't been much we haven't been able to make this thing do |
|
|
|
|
|
#48 (permalink) |
|
New Artist
![]() 14
- 0
|
I dont think many people are aware that Blender has an pretty decent integrated game engine. You set up physics and player input using a sort of maya type hypergraph where you wire together the functionality in nodes. There is a book that shows how to use it called Blender Gamekit
Last edited by arquebus; 06-12-2008 at 05:10 PM. |
|
|
|
|
|
#49 (permalink) | |
|
Senior Artist
|
Quote:
It should be noted that the Blender Gamekit is pretty old, even though it is still usefull.
__________________
![]() 3D artist at http://www.thinkplaystudios.com/ My Portfolio: http://www.francoisstelluti.com |
|
|
|
|
|
|
#50 (permalink) | |
|
Game Art Student
![]() 113
- 14
|
Oblivion uses Gamebryo, which is a rather expensive tool to invest in. I have a bit of experience creating assets for the gamebryo engine using 3ds Max and can say they have done a rather knock up job making it easy for artist to create shaders in the max material editor and input the textures and model into the engine quickly. A buddy recently sent me a link to this MMO engine: HERO ENGINE. The world building tools look really amazing.
Quote:
Thought I would share. |
|
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |