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Old 03-07-2008, 04:05 AM   #41 (permalink)
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Originally Posted by Mr.Senator View Post
Of course this bad boy is around $600,000 dollars =P
You wish!
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Old 05-29-2008, 10:46 PM   #42 (permalink)
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Does anyone know a decent yet affordable RPG Engine? really want to give RPGs a go, more in the oblivion style, really i want a MMORPG offline for one guy lol so implemention of quests and all along side the storyline and relative graphics.
Doesnt need to be some fantastic commercial engine, just useable and relatively cheap for my first RPG Useage, ( MUST BE 3D) look for really not much more than $200 USD
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Old 05-30-2008, 03:03 AM   #43 (permalink)
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You could probably make a NWN2 module without too much fuss.
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Old 05-30-2008, 07:56 AM   #44 (permalink)
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Hmm, NWN2 is a mmorpg, sorry to be picky lol ^^ is there more of the Oblivion style game engine, obviously without the amazing graphics but anything reasonable. although i dont own oblivion i generally get the jist of what kind of RPG im trying to make based on that. except with different story and all.
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Old 05-30-2008, 08:11 AM   #45 (permalink)
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NWN and NWN2 are not MMORPGs. They're single-player RPG games, using D&D rules I think.

There are multiplayer options and persistent online worlds, but the game itself is single player.
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Old 05-30-2008, 09:25 AM   #46 (permalink)
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Cool, i will check it out then Thanks for the advice, any other tips on engines from anyone?
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Old 06-05-2008, 04:04 AM   #47 (permalink)
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Our team has been using Torque Advanced for numerous years and I'll agree with another poster that it can be a big pain in the ass, but for some it is their only option price wise and once you sit down with it for a while, extend your deadlines to get used to it, it can pump out some pretty nice stuff.

They have a new tech demo over at: Game Development Tools And Software :. GarageGames
that is awfully pretty.

With enough tinkering there hasn't been much we haven't been able to make this thing do
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Old 06-11-2008, 10:16 PM   #48 (permalink)
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I dont think many people are aware that Blender has an pretty decent integrated game engine. You set up physics and player input using a sort of maya type hypergraph where you wire together the functionality in nodes. There is a book that shows how to use it called Blender Gamekit

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Old 06-11-2008, 10:32 PM   #49 (permalink)
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Originally Posted by arquebus View Post
I dont think many people are aware that Blender has an pretty decent integrated game engine. You set up physics and player input using a sort of maya type hypergraph where you wire together the functionality in nodes. There is a book that shows how to use it called "Blender Gamekit".
As I have used Blender quite a bit in the past (haven't in a while though, since I've gotten max) and I must agree with you. I remember messing around with a FPS template that someone posted. You can also expand the functionality of the game engine with python (which I did).

It should be noted that the Blender Gamekit is pretty old, even though it is still usefull.
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Old 06-11-2008, 10:52 PM   #50 (permalink)
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Oblivion uses Gamebryo, which is a rather expensive tool to invest in. I have a bit of experience creating assets for the gamebryo engine using 3ds Max and can say they have done a rather knock up job making it easy for artist to create shaders in the max material editor and input the textures and model into the engine quickly. A buddy recently sent me a link to this MMO engine: HERO ENGINE. The world building tools look really amazing.

Quote:
"At BioWare we selected HeroEngine because it had the most sophisticated and complete development tools available for building an amazing online experience. Our team wanted a great rapid prototyping environment and to work with experienced MMO developers. HeroEngine from Simutronics is a perfect fit for BioWare Austin's requirements."
Gordon Walton,
Co-Studio Director of BioWare Austin
If you have the time check out their site and watch some of the videos.

Thought I would share.
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