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#31 (permalink) | |
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Senior Artist
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#32 (permalink) |
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Industry Artist
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the second one, check out the video on the website, its really awesome.
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www.seventhfaction.com |
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#36 (permalink) |
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Artist
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I didn't see anyone mention XNA. I am just curious about other peoples experiences with it. I am currently working with a small team to make our own title using XNA. We don't currently have any funding so we are going with what my programmer knows and what is free. We are doing a toon shaded style with 3d assets and 2d backgrounds.
From an artist point of view, what are some of the issues encountered? What are the pitfalls of this engine? What should I look out for? What are the good things? Any insight from anyone who has had experience with this would be helpful. |
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#37 (permalink) |
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Amateur Artist
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yall forgettin....
Panda3d Panda3D - Free 3D Engine - Great and easy to use engine! I love using it. Time of writing #4 of devmasters most reviewed engines. Programming language - Python reality factory Reality Factory - Home - Extremely easy to use. Sure it uses directX7, but directx9 drivers are coming in AND even with directX7 you can make awesome graphics. Just need skillz. plus theres DXStudio. Forgot the link, but seems great devmaster.net has more
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Forums: http://darksmaster923.ipbfree.com "It is white" --George Bush when asked what the white house was like Last edited by darksmaster923; 12-02-2007 at 01:58 PM. |
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#38 (permalink) | |
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Artist
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I'm going to have to agree. With the addition of the following: Direct Perforce Integration Right mouse click a texture and Reload it from its source directory. (sounds little...but frickin awesome) UDN materials compendium (great reference) Easy collision modeling. If named appropriately, upon import, the static mesh will assign itself to the correct materials. I also have to add one hate: 1bit alphas and unlit transparency.... |
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#39 (permalink) |
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New Artist
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Intel just aquired the Project Offset lads, check out the Offset Engine:
Project Offset - Technology |
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