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Old 20-03-2011, 06:58 AM   #91 (permalink)
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i like to work on unity engine as it is very user friendly...O_o
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Old 21-04-2011, 10:36 AM   #92 (permalink)
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cryengine SDK on it`s way.

Be Free... Be Creative... Be the Developer

An open letter to the Crytek Modding Community.

Hello to all of you.

Here at Crytek we value our community, and we love what you do with our engine. In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us.

So, I wanted to tell you about our plans for supporting you in the future with some really exciting news, which I want to share with you now. Modding with the most powerful game engine is coming back!

We want to see what you guys can do with CryENGINE 3 and we hope we'll be as amazed with the things you create as we have been over the past few years. This time around, we're going to do things in a different way - offering you the right tools to achieve your vision.

First of all, we will be launching an Editor for Crysis 2 early in summer. This will allow you to build new maps, items, gameplay modes and more custom content for Crysis 2. For teams looking for even more creative freedom, we have another option: The free CRYENGINE SDK.
Be Free

In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!
Be Creative

We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.

This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.
Be The Developer

With all this power in your hands - we know you're going to do some amazing things with the engine, so we're working out how best to support you.

We'll also be sharing our documentation with you, which is written by the developers of the engine, and we'll be giving you a new and improved crymod.com. We'll update the Free CryENGINE SDK regularly, to make sure you have access to all the advances we make to CryENGINE 3.

If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.

If you're looking to use CryENGINE for non-gaming purposes, we'll have a per-seat business model for the engine - please enquire at mycryengine.com for further details.

So to go over the details again:

Our next release will be the Crysis 2 Editor, this is for those of you who want to create content for Crysis 2. In August 2011, we will launch our Free CryENGINE SDK for all of you who want to create totally new content on CryENGINE 3. If you just want to make fun, free projects, you can do that free of charge. If you want to try and commercialise your game, we'll be here to help you with that.

I truly value the contribution you have all made to our company and I hope we can continue giving back to you in future.

All the best,



Cevat Yerli

CEO & President of Crytek
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Old 06-10-2011, 11:33 PM   #93 (permalink)
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I use Unity 3D, Unreal, and CryEngine.

All have their pros and cons. I think Unity is still pretty far behind in terms of production experience, and the FBX pipeline is lacking heavily when compared to Unreal, with CryEngine being last for data asset exchange; working with the limitations of the CryExporter tools is really annoying and I wish they would just make the jump to an FBX pipeline.
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Old 12-10-2011, 12:05 PM   #94 (permalink)
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EE

I used Esenthel Engine (really nice and easy) and now ich check the cryengine3 sdk to realise a game.
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Old 12-12-2011, 09:56 AM   #95 (permalink)
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illiricht game engine is sort of a ready made game engine thats lets to do like a rapid game development which you can put your own graphpics and phyics considerate like a all in one package engine all. Also you can download it for free it totaly amaze though i havent started to make a game out of it yet because am in the process of learning c just so i can make my own game engine without using batch cause it litterly drives you off the deep end!!!!!
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Old 21-04-2012, 11:33 AM   #96 (permalink)
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I still enjoy using idTech 4 from doom3 to mod with as it has some neat features.

I am however very disappointed with id's lack of idstudio (idTech5) with Rage game.
still nowhere to be found.....

UDK is good for machinima?

Unity still had lighting issues I didn't like.

crytek geeze how many steps to import/export one object.....

still looking for that perfect engine, but there are still some good ones to work with until it arrives.
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Old 04-06-2012, 04:24 PM   #97 (permalink)
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I found a HUGE!!!! list of game engines that may be interesting, you can see the list here:

Engines | Devmaster

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Old 22-09-2012, 01:56 PM   #98 (permalink)
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Torque 3d is now open source.

Click on Github and then click on Zip

Torque 3D | Products | GarageGames.com
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Old 24-09-2012, 06:06 PM   #99 (permalink)
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ShiVa 3D is my engine of choice, altho initially I found the asset import/export pipe a right
pain in the nether regions anyway's happy for now to continue with it after 7mths use:

some:

pro's - PLE vers free/unlimited time, LUA script, a small but very helpful/friendly user base
rapid protoyping, multiple cross platform portability

con's - asset import can bust your balls, and for people new to game development the curve
can be steep with this tool
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