Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Main > General Discussion
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 12-04-2010, 02:01 AM   #21 (permalink)
Frequenter
couto607's User Activity: 0/10
100 - 19
Quote:
Originally Posted by stop619 View Post
I'm greatfull they left the old material editor as an option.
What? They did? how do I access it lol?

EDIT: Nvm figured it out. I'm going to stick with the old one until i see more tutorials for this new one haha.

Last edited by couto607; 12-04-2010 at 02:27 AM.
couto607 is offline   Reply With Quote
Old 13-04-2010, 06:30 PM   #22 (permalink)
Senior Member
stop619's Avatar
stop619's User Activity: 10/10
184 - 55
I've been playing around with 2011 for last few days. I really like it! View port canvas is very cool. I had a few problems going back and forth between photoshop but I think I've ironed out a solid work flow. I first create a blank document in PS, apply it to may material in the diffuse channel, then add layers as needed in VPC. I experienced a bug where if I didn't have a blank layer serving as 'background' I'd get weird pixelzation when in VPC.

Following Wayne Robson's tutorial on importing PS brushes to mudbox, I've been importing my PS brushes into 3ds max.

Also, the ability to customize the graphite tools with personalized tabs is really cool, too.

Solid release for me so far, but there is so much that I haven't even gotten too yet, lol
stop619 is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 12:35 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net