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#12 (permalink) | |
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Senior Member
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Quote:
That sounds harsh for the new staff, but anyone that has been here knows that the competitions are the main dynamic of these forums. lol of course I am just annoyed that there wasn't a competition during the holiday break in December. I was swamped and was unable to to participate in a lot of the GMAC's, but during the break I finally had the time and there wasn't one. Last edited by JBaird; 09-02-2010 at 03:38 PM. |
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#13 (permalink) |
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New Member
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There's a one competition at Photo reference for comic artists.
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#14 (permalink) |
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Administrator
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The problem with running a challenge over the December break was that there was no one on staff to process the entries. We'll have a new Mini-Challenge for you in a week or two, and something more exciting coming up over the next few months.
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#15 (permalink) |
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Senior Member
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Looking forward to it then!
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__________________
Hélder Pinto ~ Level Artist |
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#16 (permalink) |
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Frequenter
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Then get more staff? Seriously if it's just a matter of getting more admins to process the entries and sort it out then I'm sure you would have people from the community who would be willing. Judging the art is slightly different matter though I think.
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#19 (permalink) |
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New Member
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Didn't really interest me that way...that way, most of the entries look the exact same, I think a theme would be better, like 'Dirt-bike' or 'space fighter' or 'graveyard' or something, it frees the artist up to use their imagination; for the environments they could be restricted to something like the cornered challenge...not a whole environment, just a snapshot of it. Really do feel at least one of the game art forums gotta represent on the vehicle/enviro front though...both GA and 3DTotal tend to stick to characters, so does PC when it does a comp.
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#20 (permalink) |
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Senior Member
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The reason for a reference is to help facilitate a work environment that one would face as a game artist. You have a set time period and concept art that you must follow. You can deviate from the concept a bit and put your own spin on it, but must not drastically change the core of the structure.
Of course the rules are definitely more relaxed than a real work environment. Personally I felt pretty free to do what I wanted when I did the GMAC wall unit. Mine was a cloner/baby grower which worked within the given concept, but was far from what everyone else interpreted. Last edited by JBaird; 21-02-2010 at 11:14 PM. |
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