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Old 17-07-2009, 12:18 AM   #1 (permalink)
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writing a game-art resume

Hi guys. I'm going to be applying for an internship in the coming week but I don't have any industry experience. Im sure there are a lot of people that have been in my boat so Im just wondering how to make an effective resume without being able to list game-related work experience. Any and all input would be great.

Thanks!
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Old 17-07-2009, 12:42 AM   #2 (permalink)
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http://www.game-artist.net/forums/po...edback-cv.html

Check out this thread. Should contain most things you need to know.
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Old 17-07-2009, 01:55 AM   #3 (permalink)
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aye, that's a good link pankake gave you. But additionally, something I don't think has been mentioned in that thread is to be honest with yourself when it comes to telling about your skills. Allot of people (based on allot of threads in the portfolio section) tend to overestimate their skill level, which can sometimes be funny to read. But that's not something you want while you're looking for an internship I think...

Where are you going to apply btw?
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Old 17-07-2009, 03:12 AM   #4 (permalink)
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Shadows in Darkness in Coral Springs. They do some verrrrry nice stuff and theyre one of the only game related places in South Florida

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Old 17-07-2009, 06:11 AM   #5 (permalink)
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I agree with Doylle, if you don’t really have any game art experience and make some up what happens in crunch time when your asked to produce! Instead focus on some of your traditional art skills (providing you have some) like painting, drawing, sculpture ect. I often hear from the games industry reps coming to my school "we need artists, we can teach you the software in three weeks" and with increased specialisation in game art fields they will be looking for someone with a strong art foundation! Company looks great BTW best of luck!
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Old 17-07-2009, 07:18 AM   #6 (permalink)
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I would include:

any modding experience

contributions to projects (models, textures, tutorials, articles)

awards won for competitions

involvement in any art community (admin, mod)

GOOD LUCK! Let us know how it goes!
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Old 17-07-2009, 11:21 AM   #7 (permalink)
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Hey, I would recommend doing what I did in the thread I made. It helped me so much, just remember to try and have your own personal spin on things. Try to do what's logical to your personality, I had a bit of 50/50 listening to crits and also doing what I felt was right.

Oh ye and sorry about the dead links, I typically don't delete things from my hosting but unfortunately those where bad old CV's and didn't want anyone randomly reading them so unfortunately you can't see the development, soz! Check out my CV now, it might help. I based mine on Talons, his was a bit more professional oriented than mine. I went for a little less direct and more random stuff. Mainly because I don't have as much experience as him and needed something to fill it with
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Old 21-07-2009, 11:33 AM   #8 (permalink)
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What do u guys think? I kept it pretty simple:

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Old 21-07-2009, 11:52 AM   #9 (permalink)
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Pretty well written and succint, but there's no URL for your portfolio in there. I'd stick it on everything you send to them (should be on your CV, in your application email, etc...).

I'd probably move 3D modeling to the top of the freelance work list. It's the most relevant work in the list yet it's added at the end as if it was an afterthought.

I'd move the freelance and PTS stuff to the top of the listings there, too. They're the most relevant of the entries.

You could probably whittle down the skills and abilities to a more concise list;

Creating low and high resolution meshes with clean UVs
Able to produce hand-painted or photo-real texture maps
Producing shader maps from high res meshes and hand painted maps
Solid understanding of clean topology for animation

Maybe specify which team you worked for with PTS - there were quite a few competing.

But those are small niggles. Overall imagine it's the same deal a portfolio site; the more concise you can make your information and the easier it is to take it in, the better you'll do. So ensure the important and relevant stuff is first and that you're not padding it out with needless information to make it look more than it is. And ultimately all this does is support your portfolio. If that doesn't grab their interest, they won't bother to look at the CV.
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Old 21-07-2009, 08:29 PM   #10 (permalink)
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Thanks to everyone for all of your help, I have landed myself an interview =)
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