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Old 08-11-2012, 09:13 AM   #1 (permalink)
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High Poly - Hard Surface mini challange

This week we are doing something a little different, and a little easier (along with the speed texturing competition). We are simply asking people to recreate the shapes below. No textures, unwrapping, special maps needed. Just high poly modelling.
*More Details
  • This isn't a competition, more of a personal challange. But it would be interesting to see everyone's results.
  • I will post the wireframe shots of the models after the competition is done, so people can compare.
  • Have fun and enjoy the challange!
More shots










Good Luck!

Last edited by swag; 08-11-2012 at 03:22 PM. Reason: Tweaked image
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Old 08-11-2012, 02:53 PM   #2 (permalink)
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Some more information about these meshes would be nice. For example the cube: are the two rings connected inside it? Am I getting it right, that one end of the ring is connected with the cube?

Why aren't they perfect round circles?

The general size of your boxes/cylinders would be very cool too...this doesn't show hard surface skills, but it'll make the result of other much easier to compare

And now...I've to model....
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Old 08-11-2012, 03:24 PM   #3 (permalink)
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Originally Posted by Mr.Cash View Post
Some more information about these meshes would be nice. For example the cube: are the two rings connected inside it? Am I getting it right, that one end of the ring is connected with the cube?

Why aren't they perfect round circles?

The general size of your boxes/cylinders would be very cool too...this doesn't show hard surface skills, but it'll make the result of other much easier to compare

And now...I've to model....
Well part of this challenge is the fact that you are not given 100% of the details. Some of it you just have to figure out of your own, or try something that might be different than how those models were made. The point is that there is more than one way to do it.

But to answer your question, no the rings aren't connected inside. You could do it that way is you wish. I posted another shot of the cube, since it was hard to see the one side.

Sorry about the rings not being 100% round. I did that last mesh pretty quick and must have missed it. I fixed the model (see the top view image) and in any case they should be round. When I did that model I found that simply attaching two toruses didn't look good, as when it entered the cube it was at a sharp angle. They should be entering/exiting the cube perpendicular to its surface (just a short distance though).

What do you mean about the general size of the cylinders/cubes? They are supposed to be small sized if that's what you mean.
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Old 08-11-2012, 03:42 PM   #4 (permalink)
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No, i was just asking for the exact size (which isn't really neccessary) i.e. for the cylinder: 20cm in height with a radius of 30 cm ..so everybody will start from the same base-mesh.

But its just an idea^^
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Old 08-11-2012, 03:46 PM   #5 (permalink)
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Ah, well I didn't really pay attention to that (as you say, it doesn't really matter).

But people can just use your suggestion for sizes if they want.

Whatever :P
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Old 09-11-2012, 12:53 AM   #6 (permalink)
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Challenge accepted
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Old 09-11-2012, 01:49 AM   #7 (permalink)
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Started with the 3 easy ones
The extra edgeloops on the central one are just for wireframe purpose
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Last edited by Marcus Aseth; 09-11-2012 at 01:55 AM.
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Old 09-11-2012, 05:34 AM   #8 (permalink)
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Here's my entry,it's good to keep practicing this things,have fun guys

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Old 09-11-2012, 07:20 AM   #9 (permalink)
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Originally Posted by Marcus Aseth View Post
Here's my entry,it's good to keep practicing this things,have fun guys

Nice models Marcus. They were perfect.
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Old 09-11-2012, 02:29 PM   #10 (permalink)
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Looking good Marcus Aseth!

Keep up the work guys. We want to get lots of participation in this one
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