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#1 (permalink) |
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New Member
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- 11
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Mahjong Flower Run Sprite Animation Contest (cash prizes)
I am happy to announce an animation contest tied in with my upcoming iOS game, Mahjong Flower Run. Mahjong Flower Run I am an indie developer and I just cleared my budget for art with a few pesos left over. With my remaining budget I would like to hold an animation contest. Brief game description: Mahjong Flower Run is a hybrid puzzle/runner game which pairs a game of mahjong solitaire on the bottom half of the screen with a side scrolling runner on the top half of the screen. How long the player runs for depends on how well he or she does in the mahjong game while contextual clue in the running screen guide the player to the best path through the mahjong board. ![]() Art to be created for the contest: Pixel art sprite animation of a young woman including at least a full walk cycle and full idle cycle. (The art for the game also includes a run cycle and skipping cycle, which are optional additional submissions for the contest.) The style is bright and playful. Tastefulness is OPTIONAL. ![]() Technical details: Image size will be 64 x 64 pixels. The number of frames for each cycle is up to the artist. The game runs at 60fps, however the character animation are updated at 12 fps. Please submits .gif files for ease of display on the internet as well as individual .png file if you wish your art to be included in the game (see below). If .pngs are submitted, each frame should be a separate .png file. A blank alpha = 0 background is also required. Submit entries to: alex.white (at) mac.com, also please post the gif files on this thread so that everyone can see your work! Additionally all .gifs will be displayed on a contest home page on my website at recidivistsw.com. Prizes: $150 first place $100 second place $50 third place Judge: Me (Alexander White of Recidivist Software) All payments via paypal. All entrants will also receive a promo code to download the game for FREE. Multiple entries are OK, but only one prize per submitter. All entries must be original content. NOTE: I am sensitive to the perception of any artist who might fell that they are being exploited for cheap art. While I would love to display all the art submitted in my final game, I will give all contest participant the option to opt out and participate in only the contest. That being said, if you opt in, in addition to your art appearing in the game I will also give you credit by name in the credits section of the game, which will be accessible directly from the main menu. SUMMARY/CHECKLIST - Items required for entry into contest + Include the following items in an email to alex.white (at) mac.com -+ Pixel art --+ full idle and walk cycles --+ OPTIONAL: run and skip cycles --+ 64 x 64 pixel images, alpha = 0 background --+.gif files --+.png files (if you wish your game art to be included and credited in the final game). Individual .png files per each frame are preferred over a single sprite sheet. -+ Your name, for crediting purposes, and, if you'd like, either a email or website. + Post the .gif on this thread Post all questions reagarind the contest onto this thread. Last edited by Polygoblin; 02-11-2012 at 05:46 PM. Reason: embedded image |
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#5 (permalink) |
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New Member
![]() 7
- 11
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I'd like to thank everyone who read through the contest rules above. Unfortunately, due to lack of response, the contest has been canceled. I only have one submission at this time, and the lone submitter was the only person who showed any interest. I will settle up with her hopefully to her satisfaction. As a programmer, I still like the idea of interacting with the artistic community in this way in the future. Please use this thread to give feedback as to what you think would have made this contest more attractive to you as an artist (the moderator suggested that I make the contest rules themselves more graphically appealing). What other factors might have led to this contest not taking off? Maybe the game itself wasn't interesting enough (too casual?), the rewards were not enticing enough (as a one man indie developer I was really offering more than I can afford), the type of art (pixel art) was too much work?? Please sound off with your opinions below. Hopefully this thread will be a useful resource for other programmer like myself who are hoping to interact with the artistic community.
Cheers, Alexander White Home Page | RECIDIVIST |
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