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Old 06-02-2012, 01:27 PM   #1 (permalink)
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Speed Texturing Competition 2: 011: Scarecrow

Bring this scarecrow to life!



These comps are not just about fame and glory, but also about progressing as an artist while networking in a friendly competitive setting.
At any rate, have fun and try something new!


Click Here for Model Pack Download


Ready?........
GO!



We are proud to announce our collaboration with NGHS as they host their own speed texturing competition!
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Last edited by Polygoblin; 14-02-2012 at 10:57 PM. Reason: Added collab info
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Old 08-02-2012, 03:10 PM   #2 (permalink)
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A really speedy made this one but i think it looks decent, the maps are actuallt 2048 but is uploaded at 1024 thought it would be a bit heavy to uppload such large images.




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Old 12-02-2012, 12:04 PM   #3 (permalink)
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Nice quick one, s_ource!

Anyone else working on this comp? Post your wips here so your fellow artists can help you get it looking its best
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Old 12-02-2012, 01:54 PM   #4 (permalink)
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Scarecrow_aaronmwolford

Thought I'd take the morning to work on this. Thoughts?


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Old 12-02-2012, 07:23 PM   #5 (permalink)
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Good work everyone! I think I will join too!
Just a dumb question: For the final submission, will be allowed other lights (spotlight, etc) beyond the ambient light?
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Old 12-02-2012, 09:09 PM   #6 (permalink)
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Bleh. I guess I will throw in my 2 cents on this one



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Last edited by mafiadude1; 12-02-2012 at 09:22 PM.
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Old 13-02-2012, 08:47 PM   #7 (permalink)
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I haven't textured in a really long time (about 2 years), but once I saw this cool model, I knew I had to join! I ended up not using the provided normal and AO map, since I re-did the UV's. The color map (which is also being used as a spec map) and normal map are each 1024x1024. Screenshot taken in Maya 2009 with a 3 point light set up. I hope to see more entries! Great model, mole420!





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Last edited by latinmessiah; 16-02-2012 at 11:04 PM. Reason: Updated screenshot with Polygoblin's lighting suggestions.
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Old 14-02-2012, 11:07 PM   #8 (permalink)
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Wow, looking cool everyone!

@aaronmwolford - Looking cool so far. Perhaps some more color variation to give it some depth and flavor.

@OniLolz - Welcome! Use as many lights as you like. There's really no limits, so go crazy

@mafiadude1 - Nice work! Looks spooky. Think your render is looking fuzzy with that post-processing, though.

@latinmessiah - Wow, nice work mate! Looking good. You could make those details pop with a little more fill light and some nice rim lighting


Keep rocking everyone, and I'd like to announce our collaboration with NGHS (info at the top). Look forward to future collaborations with NGHS!
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Old 15-02-2012, 07:15 AM   #9 (permalink)
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My 1st competition entry This might not be final, if I make any changes I will update the images.
Rendered in Marmoset Toolbag

Diffuse(alpha not shown)/Emissive/Spec/Normal
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Old 15-02-2012, 01:20 PM   #10 (permalink)
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textured in about 50 min, tried to paint it in mudbox and fixed it in photoshop.


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