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#1 (permalink) |
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Forum Leader
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Speed Texturing Competition 2: 011: Scarecrow
Bring this scarecrow to life!
![]() These comps are not just about fame and glory, but also about progressing as an artist while networking in a friendly competitive setting. At any rate, have fun and try something new! Click Here for Model Pack Download Ready?........ GO! We are proud to announce our collaboration with NGHS as they host their own speed texturing competition! ![]()
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
Last edited by Polygoblin; 14-02-2012 at 10:57 PM. Reason: Added collab info |
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#3 (permalink) |
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Forum Leader
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Nice quick one, s_ource!
Anyone else working on this comp? Post your wips here so your fellow artists can help you get it looking its best ![]()
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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| The Following User Says Thank You to Polygoblin For This Useful Post: |
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#7 (permalink) |
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Senior Member
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I haven't textured in a really long time (about 2 years), but once I saw this cool model, I knew I had to join! I ended up not using the provided normal and AO map, since I re-did the UV's. The color map (which is also being used as a spec map) and normal map are each 1024x1024. Screenshot taken in Maya 2009 with a 3 point light set up. I hope to see more entries! Great model, mole420!
![]() ![]() ![]() Last edited by latinmessiah; 16-02-2012 at 11:04 PM. Reason: Updated screenshot with Polygoblin's lighting suggestions. |
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#8 (permalink) |
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Forum Leader
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Wow, looking cool everyone!
@aaronmwolford - Looking cool so far. Perhaps some more color variation to give it some depth and flavor. @OniLolz - Welcome! Use as many lights as you like. There's really no limits, so go crazy ![]() @mafiadude1 - Nice work! Looks spooky. Think your render is looking fuzzy with that post-processing, though. @latinmessiah - Wow, nice work mate! Looking good. You could make those details pop with a little more fill light and some nice rim lighting ![]() Keep rocking everyone, and I'd like to announce our collaboration with NGHS (info at the top). Look forward to future collaborations with NGHS!
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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| The Following User Says Thank You to Polygoblin For This Useful Post: |
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#9 (permalink) |
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New Member
![]() 9
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My 1st competition entry
This might not be final, if I make any changes I will update the images.Rendered in Marmoset Toolbag ![]() Diffuse(alpha not shown)/Emissive/Spec/Normal ![]()
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http://www.bencooney3dartist.co.uk/ |
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| Tags |
| art, challenge, competition, computer, corn, cornfield, crow, dummy, event, fast, field, game, game development, hay, modeling, normal, scare, scarecrow, speed, suggestion, target, texture, texturing, thread, topic |
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