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#1 (permalink) |
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Forum Leader
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Speed Texturing Competition 2: 009: Shield
It's time to rock! Let's do it...
![]() These comps are not just about fame and glory, but also about progressing as an artist while networking in a friendly competitive setting. At any rate, have fun and try something new! Ready?........ GO!
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
Last edited by Polygoblin; 10-06-2011 at 05:14 PM. Reason: Download Removed - Competition Closed |
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#4 (permalink) |
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Frequenter
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Just blocked out the colours and started adding in a little detail. along ways to go yet... just a diffuse and the supplied normals at the moment.
![]() Really nice model, bake and unwrap! Any comments and crits would be great!
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#5 (permalink) |
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Administrator
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Looking good already
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Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. |
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#8 (permalink) |
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Frequenter
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Quick update, added a very simple specular for now just to get an idea of how it will look
![]() Any crits or comments?
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#9 (permalink) |
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Frequenter
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dreadsnipa: Cool idea, i also really think the model can lend itself to this kind of theme
![]() mole420: Nice strong base i feel the gold parts already, had quite something like that in mind for i texture it myself sometime soon :P Only the ao is way too much on the metal and leather imho. also nice touch on the star part btw :P Keep it up!
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Portfolio: www.jeroengroen.com Free shield (competition winner) download: SMC2 #010: Shield model&bakes (for portfolio use: please add credits) |
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#10 (permalink) |
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Frequenter
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@ Nymuz:
cheers, yeah looking at it now the AO is too heavy, especialy on the back of the shield. Fair play on the model its really nice and clean and the UV's are really nicely layed out. cant wait to see what other people come up with
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