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Old 10-03-2010, 09:23 AM   #1 (permalink)
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SMC #2 - Polygoblin

Tesla's Blunderbuss
3,400 tris



Still working on the piping and generator, but after that, I'll use the rest of the polys on polish.

...unless, of course, I hear a good suggestion

As always, C&C is welcomed and encouraged.
Thanks for taking the time to view my thread.

NOTE: I attached my reference maps. Feel free to save the steampunk blunderbuss map for your personal use during the competition
Attached Images
File Type: jpg TeslaRefMap.jpg (909.0 KB, 26 views)
File Type: jpg StmpnkBBussRefMap.jpg (865.8 KB, 15 views)
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Old 13-03-2010, 06:59 PM   #2 (permalink)
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Here is my finished low poly mesh. 5870 Tris






I am still working on the high res, and should finish soon. UVs will be done shortly after.

I really like these speed modeling challenges. I'm learning alot!

Final submission coming soon...
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Old 13-03-2010, 07:29 PM   #3 (permalink)
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good job polygoblin,I like very much the style of this weapon,its definetly a steampunk weapon no doubt I wait for see it with the normal
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Old 13-03-2010, 09:30 PM   #4 (permalink)
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Haha that's a crazy ammount of detail, I like. Have you thought about adding some normalmap detail? You still have about 20 hours to do it (depending on time zone and when you see this). Don't forget to post your final submission (nice screenshot) plus wires and uvs in the SMC thread
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Old 14-03-2010, 07:20 AM   #5 (permalink)
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Nice work Polygoblin

Feld - You might want to post your work in a seperate thread with your name, instead of hijacking Polygoblin's thread
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Old 14-03-2010, 06:22 PM   #6 (permalink)
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Thanks for the kind words, guys

Tesla's Blunderbuss - 5995 Tris

Ok, so here is what I can show off at the time of submission. I spent too much time doing the high poly and didn't finish the UVs first, like a smart guy would. Soooo I guess I'm eliminated The UVs (as of now) are done, but not arranged. Jeez, what a stupid mistake to make.











*Edit - The steam generators are missing in the low poly screencaps. I rushed to the library (no internet at home), and didnt notice them missing until it was too late. Sorry, I'll show it when I finish and upload the last set of updates.*

Because of my ill-advised workflow, I could not finish. Next time I'm going to do the high poly first, like I've seen many other artists do. I am going to finish this anyways, on my own time. I'm nearly finished, so after I do the embellishments in ZBrush, I should be set.

@Mod : Feel free to move this thread to an appropriate location
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Last edited by Polygoblin; 14-03-2010 at 06:28 PM. Reason: Noticed errors in pics
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Old 14-03-2010, 06:34 PM   #7 (permalink)
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The location is fine. If it's just packing the uvs it shouldn't take long so do it quickly and post your final in the main thread. DO IT NOW.
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Old 14-03-2010, 07:24 PM   #8 (permalink)
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@urgaffel

I'll see what I can do. My transportation and internet accessibility troubles add alot of BS time, but I'll give it a shot. Thanks.
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Old 14-03-2010, 11:50 PM   #9 (permalink)
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Decided to finish and get a submission up in hopes that the deadline would be flexible. Looks like that was a good idea

Tesla's Blunderbuss - 5987 Tris

- Final Submission -







Still have to bake the normals and create the embellishments, wood grain, and stuff in ZBrush. It won't be up in time for voting, though
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Old 18-04-2010, 02:04 AM   #10 (permalink)
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Base colors with baked base normal map
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